.entity vehicle_viewport;
.entity vehicle_hudmodel;
.entity vehicle_controller;
-.entity vehicle_pilot;
+
+.entity gunner1;
+.entity gunner2;
.float vehicle_health; /// If self is player this is 0..100 indicating precentage of health left on vehicle. If self is vehile, this is the real health value.
.float vehicle_energy; /// If self is player this is 0..100 indicating precentage of energy left on vehicle. If self is vehile, this is the real energy value.
#define VHSF_NORMAL 0
#define VHSF_FACTORY 2
var .void(float _spawnflag) vehicle_spawn; /// Vehicles custom fucntion to be efecuted when vehicle (re)spawns
-const var .float(float _imp) vehicles_impusle_null;
var .float(float _imp) vehicles_impusle;
.float vehicle_weapon2mode = volly_counter;