+++ /dev/null
-// =============================================
-// Server side voting code, reworked by Samual
-// Last updated: December 10th, 2011
-// =============================================
-
-#define VC_REQUEST_COMMAND 1
-#define VC_REQUEST_USAGE 2
-
-#define VC_ASGNMNT_BOTH 1
-#define VC_ASGNMNT_CLIENTONLY 2
-#define VC_ASGNMNT_SERVERONLY 3
-
-#define VOTE_SELECT_ABSTAIN -2
-#define VOTE_SELECT_REJECT -1
-#define VOTE_SELECT_NULL 0
-#define VOTE_SELECT_ACCEPT 1
-
-string vote_parsed_command;
-string vote_parsed_display;
-
-
-// =============================================
-// Nagger for players to know status of voting
-// =============================================
-
-float Nagger_SendEntity(entity to, float sendflags)
-{
- float nags, i, f, b;
- entity e;
- WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
-
- // bits:
- // 1 = ready
- // 2 = player needs to ready up
- // 4 = vote
- // 8 = player needs to vote
- // 16 = warmup
- // sendflags:
- // 64 = vote counts
- // 128 = vote string
-
- nags = 0;
- if(readycount)
- {
- nags |= 1;
- if(to.ready == 0)
- nags |= 2;
- }
- if(votecalled)
- {
- nags |= 4;
- if(to.vote_selection == 0)
- nags |= 8;
- }
- if(inWarmupStage)
- nags |= 16;
-
- if(sendflags & 64)
- nags |= 64;
-
- if(sendflags & 128)
- nags |= 128;
-
- if(!(nags & 4)) // no vote called? send no string
- nags &~= (64 | 128);
-
- WriteByte(MSG_ENTITY, nags);
-
- if(nags & 64)
- {
- WriteByte(MSG_ENTITY, vote_accept_count);
- WriteByte(MSG_ENTITY, vote_reject_count);
- WriteByte(MSG_ENTITY, vote_needed_overall);
- WriteChar(MSG_ENTITY, to.vote_selection);
- }
-
- if(nags & 128)
- WriteString(MSG_ENTITY, votecalledvote_display);
-
- if(nags & 1)
- {
- for(i = 1; i <= maxclients; i += 8)
- {
- for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
- if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
- f |= b;
- WriteByte(MSG_ENTITY, f);
- }
- }
-
- return TRUE;
-}
-
-void Nagger_Init()
-{
- Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
-}
-
-void Nagger_VoteChanged()
-{
- if(nagger)
- nagger.SendFlags |= 128;
-}
-
-void Nagger_VoteCountChanged()
-{
- if(nagger)
- nagger.SendFlags |= 64;
-}
-
-void Nagger_ReadyCounted()
-{
- if(nagger)
- nagger.SendFlags |= 1;
-}
-
-
-// =======================
-// Game logic for voting
-// =======================
-
-void VoteReset()
-{
- entity tmp_player;
-
- FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
-
- if(votecalled)
- {
- strunzone(votecalledvote);
- strunzone(votecalledvote_display);
- }
-
- votecalled = FALSE;
- votecalledmaster = FALSE;
- votefinished = 0;
- votecalledvote = string_null;
- votecalledvote_display = string_null;
-
- vote_parsed_command = string_null;
- vote_parsed_display = string_null;
-
- Nagger_VoteChanged();
-}
-
-void VoteStop(entity stopper)
-{
- bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
-
- // Don't force them to wait for next vote, this way they can e.g. correct their vote.
- if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; }
-
- VoteReset();
-}
-
-void VoteThink()
-{
- if(votefinished > 0) // a vote was called
- if(time > votefinished) // time is up
- {
- VoteCount();
- }
-
- return;
-}
-
-void VoteAccept()
-{
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
-
- if(votecalledmaster && votecaller)
- votecaller.vote_master = 1;
- else
- localcmd(strcat(votecalledvote, "\n"));
-
- if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes
-
- VoteReset();
- Announce("voteaccept");
-}
-
-void VoteReject()
-{
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
- VoteReset();
- Announce("votefail");
-}
-
-void VoteTimeout()
-{
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
- VoteReset();
- Announce("votefail");
-}
-
-void VoteSpam(float notvoters, float mincount, string result)
-{
- string s;
- if(mincount >= 0)
- {
- s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
- s = strcat(s, ftos(vote_reject_count), "^2 (^1");
- s = strcat(s, ftos(mincount), "^2 needed), ^1");
- s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
- s = strcat(s, ftos(notvoters), "^2 didn't vote\n");
- }
- else
- {
- s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
- s = strcat(s, ftos(vote_reject_count), "^2, ^1");
- s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
- s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n");
- }
-
- bprint(s);
-
- if(autocvar_sv_eventlog)
- {
- s = strcat(":vote:v", result, ":", ftos(vote_accept_count));
- s = strcat(s, ":", ftos(vote_reject_count));
- s = strcat(s, ":", ftos(vote_abstain_count));
- s = strcat(s, ":", ftos(notvoters));
- s = strcat(s, ":", ftos(mincount));
- GameLogEcho(s);
- }
-}
-
-void VoteCount()
-{
- // declarations
- vote_accept_count = vote_reject_count = vote_abstain_count = 0;
-
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
- || (autocvar_sv_vote_nospectators == 0));
-
- float vote_player_count, is_player, notvoters;
- float vote_real_player_count, vote_real_accept_count;
- float vote_real_reject_count, vote_real_abstain_count;
- float vote_needed_of_voted, final_needed_votes;
- float vote_factor_overall, vote_factor_of_voted;
-
- entity tmp_player;
-
- Nagger_VoteCountChanged();
-
- // add up all the votes from each connected client
- FOR_EACH_REALCLIENT(tmp_player)
- {
- is_player = (tmp_player.classname == "player");
-
- ++vote_player_count;
- if(is_player) { ++vote_real_player_count; }
-
- switch(tmp_player.vote_selection)
- {
- case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(is_player) ++vote_real_reject_count; } break; }
- case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(is_player) ++vote_real_reject_count; } break; }
- case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(is_player) ++vote_real_abstain_count; } break; }
- default: break;
- }
- }
-
- // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
- if(votecalledmaster && autocvar_sv_vote_master_playerlimit > vote_player_count)
- {
- if(votecaller) { votecaller.vote_next = 0; }
- print_to(votecaller, "^1There are not enough players on this server to allow you to become vote master.");
- VoteReset();
- return;
- }
-
- // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
- if(!spectators_allowed && (vote_real_player_count > 0))
- {
- vote_accept_count = vote_real_accept_count;
- vote_reject_count = vote_real_reject_count;
- vote_abstain_count = vote_real_abstain_count;
- vote_player_count = vote_real_player_count;
- }
-
- // people who have no opinion in any way :D
- notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
-
- // determine the goal for the vote to be passed or rejected normally
- vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
- vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
-
- // if the vote times out, determine the amount of votes needed of the people who actually already voted
- vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
- vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
-
-
- // finally calculate the result of the vote
- if(vote_accept_count >= vote_needed_overall)
- {
- VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
- VoteAccept();
- return;
- }
-
- if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
- {
- VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
- VoteReject();
- return;
- }
-
- // there is not enough votes in either direction, now lets just calculate what the voters have said
- if(time > votefinished)
- {
- final_needed_votes = vote_needed_overall;
-
- if(autocvar_sv_vote_majority_factor_of_voted)
- {
- if(vote_accept_count >= vote_needed_of_voted)
- {
- VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
- VoteAccept();
- return;
- }
-
- if(vote_accept_count + vote_reject_count > 0)
- {
- VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
- VoteReject();
- return;
- }
-
- final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
- }
-
- // it didn't pass or fail, so not enough votes to even make a decision.
- VoteSpam(notvoters, final_needed_votes, "timeout");
- VoteTimeout();
- }
-}
-
-
-// =======================
-// Game logic for warmup
-// =======================
-
-// Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
-void ReadyRestart_think()
-{
- restart_mapalreadyrestarted = 1;
- reset_map(TRUE);
- Score_ClearAll();
- remove(self);
-
- return;
-}
-
-// Forces a restart of the game without actually reloading the map // this is a mess...
-void ReadyRestart_force()
-{
- entity tmp_player, restart_timer;
-
- bprint("^1Server is restarting...\n");
-
- VoteReset();
-
- // clear overtime, we have to decrease timelimit to its original value again.
- if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
-
- checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
-
- readyrestart_happened = 1;
- game_starttime = time;
- if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
-
- restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
-
- // disable the warmup global for the server
- inWarmupStage = 0; // once the game is restarted the game is in match stage
-
- // reset the .ready status of all players (also spectators)
- FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
- readycount = 0;
- Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
-
- // lock teams with lockonrestart
- if(autocvar_teamplay_lockonrestart && teamplay)
- {
- lockteams = 1;
- bprint("^1The teams are now locked.\n");
- }
-
- //initiate the restart-countdown-announcer entity
- if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
- {
- restart_timer = spawn();
- restart_timer.think = ReadyRestart_think;
- restart_timer.nextthink = game_starttime;
- }
-
- // after a restart every players number of allowed timeouts gets reset, too
- if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
-
- //reset map immediately if this cvar is not set
- if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
-
- if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
-}
-
-void ReadyRestart()
-{
- // no arena, assault support yet...
- if(g_arena | g_assault | gameover | intermission_running | race_completing)
- localcmd("restart\n");
- else
- localcmd("\nsv_hook_gamerestart\n");
-
- // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
- // Otherwise scores could be manipulated during the countdown.
- if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
-
- ReadyRestart_force();
-
- return;
-}
-
-// Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support
-void ReadyCount()
-{
- entity tmp_player;
- float ready_needed_factor, ready_needed_count;
- float t_ready, t_players;
-
- FOR_EACH_REALPLAYER(tmp_player)
- {
- ++t_players;
- if(tmp_player.ready) { ++t_ready; }
- }
-
- readycount = t_ready;
-
- Nagger_ReadyCounted();
-
- ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
- ready_needed_count = floor(t_players * ready_needed_factor) + 1;
-
- if(readycount >= ready_needed_count)
- {
- ReadyRestart();
- }
-
- return;
-}
-
-
-// ======================================
-// Supporting functions for VoteCommand
-// ======================================
-
-float Votecommand_check_assignment(entity caller, float assignment)
-{
- float from_server = (!caller);
-
- if((assignment == VC_ASGNMNT_BOTH)
- || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
- || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
- {
- return TRUE;
- }
-
- return FALSE;
-}
-
-string VoteCommand_getprefix(entity caller)
-{
- if(caller)
- return "cmd";
- else
- return "sv_cmd";
-}
-
-string VoteCommand_getname(entity caller)
-{
- if(caller)
- return caller.netname;
- else
- return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
-}
-
-string VoteCommand_extractcommand(string input, float startpos, float argc)
-{
- string output;
-
- if((argc - 1) < startpos)
- output = "";
- else
- output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
-
- print("VoteCommand_parse: '", output, "'. \n");
- return output;
-}
-
-float VoteCommand_checknasty(string vote_command)
-{
- if((strstrofs(vote_command, ";", 0) >= 0)
- || (strstrofs(vote_command, "\n", 0) >= 0)
- || (strstrofs(vote_command, "\r", 0) >= 0)
- || (strstrofs(vote_command, "$", 0) >= 0))
- return FALSE;
-
- return TRUE;
-}
-
-float VoteCommand_checkinlist(string vote_command, string list)
-{
- string l = strcat(" ", list, " ");
-
- if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
- return TRUE;
-
- // if gotomap is allowed, chmap is too, and vice versa
- if(vote_command == "gotomap")
- if(strstrofs(l, " chmap ", 0) >= 0)
- return TRUE;
-
- if(vote_command == "chmap")
- if(strstrofs(l, " gotomap ", 0) >= 0)
- return TRUE;
-
- return FALSE;
-}
-
-string ValidateMap(string validated_map, entity caller)
-{
- validated_map = MapInfo_FixName(validated_map);
-
- if(!validated_map)
- {
- print_to(caller, "This map is not available on this server.");
- return string_null;
- }
-
- if(!autocvar_sv_vote_override_mostrecent && caller)
- {
- if(Map_IsRecent(validated_map))
- {
- print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
- return string_null;
- }
- }
-
- if(!MapInfo_CheckMap(validated_map))
- {
- print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
- return string_null;
- }
-
- return validated_map;
-}
-
-float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
-{
- string first_command;
- entity victim;
-
- first_command = argv(startpos);
-
- if not(VoteCommand_checkinlist(vote_command, vote_list))
- return FALSE;
-
- if((argc - 1) < startpos) // These commands won't work without arguments
- {
- switch(first_command)
- {
- case "map":
- case "chmap":
- case "gotomap":
- case "kick":
- case "kickban":
- return FALSE;
-
- default: { break; }
- }
- }
-
- switch(first_command) // now go through and parse the proper commands to adjust as needed.
- {
- case "kick":
- case "kickban": // catch all kick/kickban commands
- {
- victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
- if not(victim) { return FALSE; }
- // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
- vote_parsed_command = vote_command;
- vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
-
- break;
- }
-
- case "map":
- case "chmap":
- case "gotomap": // re-direct all map selection commands to gotomap
- {
- vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
- if not(vote_command) { return FALSE; }
- vote_parsed_command = strcat("gotomap ", vote_command);
- vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
-
- break;
- }
-
- default:
- {
- vote_parsed_command = vote_command;
- vote_parsed_display = strzone(strcat("^1", vote_command));
-
- break;
- }
- }
-
- return TRUE;
-}
-
-
-// =======================
-// Command Sub-Functions
-// =======================
-
-void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
-
- else // everything went okay, continue changing vote
- {
- print_to(caller, "^1You abstained from your vote.");
- caller.vote_selection = VOTE_SELECT_ABSTAIN;
- msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(); }
- }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote abstain\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
- || (autocvar_sv_vote_nospectators == 0));
-
- float tmp_playercount;
- entity tmp_player;
-
- vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
-
- if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
- else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
- else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
- else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
- else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); }
- else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
- else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
-
- else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
- {
- votecalled = TRUE;
- votecalledmaster = FALSE;
- votecalledvote = strzone(vote_parsed_command);
- votecalledvote_display = strzone(vote_parsed_display);
- votefinished = time + autocvar_sv_vote_timeout;
- votecaller = caller; // remember who called the vote
-
- if(caller)
- {
- caller.vote_selection = VOTE_SELECT_ACCEPT;
- caller.vote_next = time + autocvar_sv_vote_wait;
- msg_entity = caller; // todo: what is this for?
- }
-
- FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
- if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
-
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
- Nagger_VoteChanged();
- VoteCount(); // needed if you are the only one
- }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote call\n");
- print(" TODO.\n");
- return;
- }
- }
-}
-
-void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if(autocvar_sv_vote_master)
- {
- switch(strtolower(argv(2)))
- {
- case "do":
- {
- vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
-
- if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
- else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
- else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
-
- else // everything went okay, proceed with command
- {
- localcmd(strcat(vote_parsed_command, "\n"));
- print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
- bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
- }
-
- return;
- }
-
- case "login":
- {
- if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
- else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
- else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); }
-
- else // everything went okay, proceed with giving this player master privilages
- {
- caller.vote_master = TRUE;
- print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller)));
- bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
- }
-
- return;
- }
-
- default: // calling a vote for master
- {
- if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
- else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
-
- else // everything went okay, continue with creating vote
- {
- votecalled = TRUE;
- votecalledmaster = TRUE;
- votecalledvote = strzone("XXX");
- votecalledvote_display = strzone("^3master");
- votefinished = time + autocvar_sv_vote_timeout;
- votecaller = caller;
-
- caller.vote_selection = VOTE_SELECT_ACCEPT;
- caller.vote_next = time + autocvar_sv_vote_wait;
-
- bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
- Nagger_VoteChanged();
- VoteCount(); // needed if you are the only one
- }
-
- return;
- }
- }
- }
- else { print_to(caller, "^1Master control of voting is not allowed."); }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote master action [arguments]\n");
- print(" TODO.\n");
- return;
- }
- }
-}
-
-void VoteCommand_no(float request, entity caller) // CLIENT ONLY
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
-
- else // everything went okay, continue changing vote
- {
- print_to(caller, "^1You rejected the vote.");
- caller.vote_selection = VOTE_SELECT_REJECT;
- msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(); }
- }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote no\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void VoteCommand_status(float request, entity caller) // BOTH
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if(votecalled)
- print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7."));
- else
- print_to(caller, "^1No vote called.");
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote status\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void VoteCommand_stop(float request, entity caller) // BOTH
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); }
- else { print_to(caller, "^1You are not allowed to stop that vote."); }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote stop\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if not(votecalled) { print_to(caller, "^1No vote called."); }
- if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
-
- else // everything went okay, continue changing vote
- {
- print_to(caller, "^1You accepted the vote.");
- caller.vote_selection = VOTE_SELECT_ACCEPT;
- msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(); }
- }
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote yes\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
-/* use this when creating a new command, making sure to place it in alphabetical order.
-void VoteCommand_(float request)
-{
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
-
- return;
- }
-
- default:
- case VC_REQUEST_USAGE:
- {
- print("\nUsage:^3 vote \n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-*/
-
-
-// ================================
-// Macro system for vote commands
-// ================================
-
-// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define VOTE_COMMANDS(request,caller,arguments,command) \
- VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
- VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
- VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
- VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
- VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
- VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
- VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
- VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
- /* nothing */
-
-void VoteCommand_macro_help(entity caller, float argc)
-{
- string command_origin = VoteCommand_getprefix(caller);
-
- if(argc == 2) // help display listing all commands
- {
- print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
-
- #define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } }
-
- VOTE_COMMANDS(0, caller, 0, "")
- #undef VOTE_COMMAND
-
- print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
- }
- else // usage for individual command
- {
- #define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
-
- VOTE_COMMANDS(VC_REQUEST_USAGE, caller, argc, "")
- #undef VOTE_COMMAND
- }
-
- return;
-}
-
-float VoteCommand_macro_command(entity caller, float argc, string vote_command)
-{
- #define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
-
- VOTE_COMMANDS(VC_REQUEST_COMMAND, caller, argc, vote_command)
- #undef VOTE_COMMAND
-
- return FALSE;
-}
-
-
-// ======================================
-// Main function handling vote commands
-// ======================================
-
-void VoteCommand(float request, entity caller, float argc, string vote_command)
-{
- // Guide for working with argc arguments by example:
- // argc: 1 - 2 - 3 - 4
- // argv: 0 - 1 - 2 - 3
- // cmd vote - master - login - password
-
- switch(request)
- {
- case VC_REQUEST_COMMAND:
- {
- if(VoteCommand_macro_command(caller, argc, vote_command))
- return;
- }
-
- default:
- print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n"));
- case VC_REQUEST_USAGE:
- {
- VoteCommand_macro_help(caller, argc);
- return;
- }
- }
-}
-
-// =======================
-// Game logic for voting
-// =======================
-
-void VoteHelp(entity e) {
- string vmasterdis;
- if(!autocvar_sv_vote_master) {
- vmasterdis = " ^1(disabled)";
- }
-
- string vlogindis;
- if("" == autocvar_sv_vote_master_password) {
- vlogindis = " ^1(disabled)";
- }
-
- string vcalldis;
- if(!autocvar_sv_vote_call) {
- vcalldis = " ^1(disabled)";
- }
-
- print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
- print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
- print_to(e, "^7\"^2help^7\" shows this info.");
- print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
- print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
- print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
- print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
- print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
- print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
- print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
- print_to(e, "^7If enough of the players vote yes the vote is accepted.");
- print_to(e, "^7If enough of the players vote no the vote is rejected.");
- print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
- print_to(e, "^7You can call a vote for or execute these commands:");
- print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
-}
\ No newline at end of file