.vector railgunforce;
void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, float deathtype)
{
- local vector hitloc, force, endpoint, dir;
- local entity ent, endent;
- local float endq3surfaceflags;
+ vector hitloc, force, endpoint, dir;
+ entity ent, endent;
+ float endq3surfaceflags;
float totaldmg;
entity o;