.vector railgunforce;
void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, float deathtype)
{
- local vector hitloc, force, endpoint, dir;
- local entity ent, endent;
- local float endq3surfaceflags;
+ vector hitloc, force, endpoint, dir;
+ entity ent, endent;
+ float endq3surfaceflags;
float totaldmg;
entity o;
trace_endpos = end;
}
+float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtype, float exception)
+{
+ float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA);
+ float is_from_owner = (inflictor == projowner);
+ float is_from_exception = (exception != -1);
+
+ //print(strcat("from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
+
+ if(autocvar_g_projectiles_damage <= -2)
+ {
+ return FALSE; // no damage to projectiles at all, not even with the exceptions
+ }
+ else if(autocvar_g_projectiles_damage == -1)
+ {
+ if(is_from_exception)
+ return (exception); // if exception is detected, allow it to override
+ else
+ return FALSE; // otherwise, no other damage is allowed
+ }
+ else if(autocvar_g_projectiles_damage == 0)
+ {
+ if(is_from_exception)
+ return (exception); // if exception is detected, allow it to override
+ else if not(is_from_contents)
+ return FALSE; // otherwise, only allow damage from contents
+ }
+ else if(autocvar_g_projectiles_damage == 1)
+ {
+ if(is_from_exception)
+ return (exception); // if exception is detected, allow it to override
+ else if not(is_from_contents || is_from_owner)
+ return FALSE; // otherwise, only allow self damage and damage from contents
+ }
+ else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
+ {
+ if(is_from_exception)
+ return (exception); // if exception is detected, allow it to override
+ }
+
+ return TRUE; // if none of these return, then allow damage anyway.
+}
+
void W_PrepareExplosionByDamage(entity attacker, void() explode)
{
self.takedamage = DAMAGE_NO;