]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_crylink.qc
add an additional arg to the W_SetupShot* functions for adjusting the sound channel...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_crylink.qc
index 5a6910c8682baa61b2a8efc08117e29eeb04fde2..092cb10e49b389c7a5ffa0610b7904ac8d19bbb6 100644 (file)
@@ -327,7 +327,7 @@ void W_Crylink_Attack (void)
        if(cvar("g_balance_crylink_primary_joinexplode"))
                maxdmg += cvar("g_balance_crylink_primary_joinexplode_damage");
 
-       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", maxdmg);
+       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", CHAN_WEAPON, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -429,7 +429,7 @@ void W_Crylink_Attack2 (void)
        if(cvar("g_balance_crylink_secondary_joinexplode"))
                maxdmg += cvar("g_balance_crylink_secondary_joinexplode_damage");
 
-       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", maxdmg);
+       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", CHAN_WEAPON, maxdmg);
 
        shots = cvar("g_balance_crylink_secondary_shots");
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);