if(cvar("g_balance_crylink_primary_joinexplode"))
maxdmg += cvar("g_balance_crylink_primary_joinexplode_damage");
- W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", maxdmg);
+ W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", CHAN_WEAPON, maxdmg);
forward = v_forward;
right = v_right;
up = v_up;
if(cvar("g_balance_crylink_secondary_joinexplode"))
maxdmg += cvar("g_balance_crylink_secondary_joinexplode_damage");
- W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", maxdmg);
+ W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", CHAN_WEAPON, maxdmg);
shots = cvar("g_balance_crylink_secondary_shots");
pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);