]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_crylink.qc
Actually set the melee anim.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_crylink.qc
index d393a32f3e8b027404e7610e92c7405af558333e..ef8dd8d163b85ec8ac4ca02a921f8352deb119c5 100644 (file)
@@ -583,6 +583,7 @@ float w_crylink(float req)
                                }
                                self.crylink_waitrelease = 0;
                                if(!w_crylink(WR_CHECKAMMO1) && !w_crylink(WR_CHECKAMMO2))
+                               if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                                {
                                        // ran out of ammo!
                                        self.cnt = WEP_CRYLINK;
@@ -599,7 +600,7 @@ float w_crylink(float req)
                precache_sound ("weapons/crylink_fire.wav");
                precache_sound ("weapons/crylink_fire2.wav");
                precache_sound ("weapons/crylink_linkjoin.wav");
-               precache_sound ("weapons/reload.wav");
+               //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
        }
        else if (req == WR_SETUP)
        {