]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
Phase 2. A global ammo decreasing function. Still not fully ready
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index 92775d210013a8edf6468fe198f8166fef7975cb..6fb410019ebaae7e8977e9602ddc6abb95b2aac4 100644 (file)
@@ -5,17 +5,6 @@ REGISTER_WEAPON(ELECTRO, w_electro, IT_CELLS, 5, WEP_FLAG_NORMAL | WEP_FLAG_RELO
 .float electro_count;
 .float electro_secondarytime;
 
-void W_Electro_Reload()
-{
-       self.reload_ammo_player = ammo_cells;
-       self.reload_ammo_min = min(autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_secondary_ammo);
-       self.reload_ammo_amount = autocvar_g_balance_electro_reload_ammo;
-       self.reload_time = autocvar_g_balance_electro_reload_time;
-       self.reload_sound = "weapons/reload.wav";
-
-       W_Reload();
-}
-
 void W_Plasma_Explode_Combo (void);
 
 void W_Plasma_TriggerCombo(vector org, float rad, entity own)
@@ -121,17 +110,7 @@ void W_Electro_Attack()
 {
        local entity proj;
 
-       // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-       {
-               if(autocvar_g_balance_electro_reload_ammo)
-               {
-                       self.clip_load -= autocvar_g_balance_electro_primary_ammo;
-                       self.weapon_load[WEP_ELECTRO] = self.clip_load;
-               }
-               else
-                       self.ammo_cells -= autocvar_g_balance_electro_primary_ammo;
-       }
+       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_reload_ammo);
 
        W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire.wav", CHAN_WEAPON, autocvar_g_balance_electro_primary_damage);
 
@@ -168,17 +147,7 @@ void W_Electro_Attack2()
 {
        local entity proj;
 
-       // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-       {
-               if(autocvar_g_balance_electro_reload_ammo)
-               {
-                       self.clip_load -= autocvar_g_balance_electro_secondary_ammo;
-                       self.weapon_load[WEP_ELECTRO] = self.clip_load;
-               }
-               else
-                       self.ammo_cells -= autocvar_g_balance_electro_secondary_ammo;
-       }
+       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_electro_secondary_ammo, autocvar_g_balance_electro_reload_ammo);
 
        W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", CHAN_WEAPON, autocvar_g_balance_electro_secondary_damage);
 
@@ -447,7 +416,7 @@ float w_electro(float req)
 
                        if(!ammo_amount)
                        {
-                               W_Electro_Reload();
+                               weapon_action(self.weapon, WR_RELOAD);
                                return FALSE;
                        }
                }
@@ -555,7 +524,7 @@ float w_electro(float req)
        }
        else if (req == WR_RELOAD)
        {
-               W_Electro_Reload();
+               W_Reload(ammo_cells, min(autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_secondary_ammo), autocvar_g_balance_electro_reload_ammo, autocvar_g_balance_electro_reload_time, "weapons/reload.wav");
        }
        return TRUE;
 };