]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
Merge remote-tracking branch 'origin/samual/no_dead_airshots'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index 160d2df7f0e6a9c59b116c66f62c792232b8d08f..711c44c8bf363a39bd8672e5c9908c6b2993f9db 100644 (file)
@@ -5,17 +5,6 @@ REGISTER_WEAPON(ELECTRO, w_electro, IT_CELLS, 5, WEP_FLAG_NORMAL | WEP_FLAG_RELO
 .float electro_count;
 .float electro_secondarytime;
 
-void W_Electro_Reload()
-{
-       self.reload_ammo_player = ammo_cells;
-       self.reload_ammo_min = min(autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_secondary_ammo);
-       self.reload_ammo_amount = autocvar_g_balance_electro_reload_ammo;
-       self.reload_time = autocvar_g_balance_electro_reload_time;
-       self.reload_sound = "weapons/reload.wav";
-
-       W_Reload();
-}
-
 void W_Plasma_Explode_Combo (void);
 
 void W_Plasma_TriggerCombo(vector org, float rad, entity own)
@@ -121,17 +110,7 @@ void W_Electro_Attack()
 {
        local entity proj;
 
-       // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-       {
-               if(autocvar_g_balance_electro_reload_ammo)
-               {
-                       self.clip_load -= autocvar_g_balance_electro_primary_ammo;
-                       self.weapon_load[WEP_ELECTRO] = self.clip_load;
-               }
-               else
-                       self.ammo_cells -= autocvar_g_balance_electro_primary_ammo;
-       }
+       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_reload_ammo);
 
        W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire.wav", CHAN_WEAPON, autocvar_g_balance_electro_primary_damage);
 
@@ -168,17 +147,7 @@ void W_Electro_Attack2()
 {
        local entity proj;
 
-       // if this weapon is reloadable, decrease its load. Else decrease the player's ammo
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-       {
-               if(autocvar_g_balance_electro_reload_ammo)
-               {
-                       self.clip_load -= autocvar_g_balance_electro_secondary_ammo;
-                       self.weapon_load[WEP_ELECTRO] = self.clip_load;
-               }
-               else
-                       self.ammo_cells -= autocvar_g_balance_electro_secondary_ammo;
-       }
+       W_DecreaseAmmo(ammo_cells, autocvar_g_balance_electro_secondary_ammo, autocvar_g_balance_electro_reload_ammo);
 
        W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", CHAN_WEAPON, autocvar_g_balance_electro_secondary_damage);
 
@@ -447,7 +416,7 @@ float w_electro(float req)
 
                        if(!ammo_amount)
                        {
-                               W_Electro_Reload();
+                               weapon_action(self.weapon, WR_RELOAD);
                                return FALSE;
                        }
                }
@@ -516,7 +485,7 @@ float w_electro(float req)
                precache_sound ("weapons/electro_fire2.wav");
                precache_sound ("weapons/electro_impact.wav");
                precache_sound ("weapons/electro_impact_combo.wav");
-               precache_sound ("weapons/reload.wav");
+               //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
                if(autocvar_g_balance_electro_lightning)
                {
                        precache_sound ("weapons/lgbeam_fire.wav");
@@ -525,20 +494,22 @@ float w_electro(float req)
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_ELECTRO);
+               self.current_ammo = ammo_cells;
        }
        else if (req == WR_CHECKAMMO1)
        {
                if(autocvar_g_balance_electro_lightning)
                {
-                       ammo_amount = !autocvar_g_balance_electro_primary_ammo || (self.ammo_cells > 0);
-                       if(autocvar_g_balance_electro_lightning)
-                               ammo_amount += self.weapon_load[WEP_ELECTRO] > 0;
+                       if(!autocvar_g_balance_electro_primary_ammo)
+                               ammo_amount = 1;
+                       else
+                               ammo_amount = self.ammo_cells > 0;
+                       ammo_amount += self.weapon_load[WEP_ELECTRO] > 0;
                }
                else
                {
                        ammo_amount = self.ammo_cells >= autocvar_g_balance_electro_primary_ammo;
-                       if(autocvar_g_balance_electro_lightning)
-                               ammo_amount += self.weapon_load[WEP_ELECTRO] >= autocvar_g_balance_electro_primary_ammo;
+                       ammo_amount += self.weapon_load[WEP_ELECTRO] >= autocvar_g_balance_electro_primary_ammo;
                }
                return ammo_amount;
        }
@@ -554,7 +525,7 @@ float w_electro(float req)
        }
        else if (req == WR_RELOAD)
        {
-               W_Electro_Reload();
+               W_Reload(min(autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_secondary_ammo), autocvar_g_balance_electro_reload_ammo, autocvar_g_balance_electro_reload_time, "weapons/reload.wav");
        }
        return TRUE;
 };