void W_Plasma_TriggerCombo(vector org, float rad, entity own)
{
- local entity e;
+ entity e;
e = WarpZone_FindRadius(org, rad, TRUE);
while (e)
{
void W_Electro_Attack()
{
- local entity proj;
+ entity proj;
W_DecreaseAmmo(ammo_cells, autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_reload_ammo);
void W_Electro_Attack2()
{
- local entity proj;
+ entity proj;
W_DecreaseAmmo(ammo_cells, autocvar_g_balance_electro_secondary_ammo, autocvar_g_balance_electro_reload_ammo);
W_Reload(min(autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_secondary_ammo), autocvar_g_balance_electro_reload_ammo, autocvar_g_balance_electro_reload_time, "weapons/reload.wav");
}
return TRUE;
-};
+}
#endif
#ifdef CSQC
float w_electro(float req)