if(sf & 1)
{
WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+ WriteCoord(MSG_ENTITY, cvar("g_balance_electro_primary_range"));
}
if(sf & 2)
{
.float prevlgfire;
void lgbeam_think()
{
- vector endpos;
self.owner.prevlgfire = time;
if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK)
{
self.nextthink = time;
makevectors(self.owner.v_angle);
- vector angle;
- angle = v_forward;
- // get effect origin
- vector vecs, org;
- if(self.owner.weaponentity.movedir_x > 0)
- vecs = self.owner.weaponentity.movedir;
- else
- vecs = '0 0 0';
- if(debug_shotorg != '0 0 0')
- vecs = debug_shotorg;
- org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * -vecs_y + v_up * vecs_z;
-
- WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_electro_primary_range"), MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner));
- endpos = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- WarpZone_traceline_antilag(self.owner, org, endpos, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner));
+ float dt, f;
+ dt = frametime;
if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
+ {
+ if(cvar("g_balance_electro_primary_ammo"))
+ dt = min(frametime, self.owner.ammo_cells / cvar("g_balance_electro_primary_ammo"));
self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime);
+ }
+
+ W_SetupShot_Range(self.owner, TRUE, 0, "", cvar("g_balance_electro_primary_damage") * dt, cvar("g_balance_electro_primary_range"));
+ WarpZone_traceline_antilag(self.owner, w_shotorg, w_shotend, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner));
// apply the damage
- if(trace_fraction < 1)
+ if(trace_ent)
{
vector force;
- force = angle * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
- Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * frametime, WEP_ELECTRO, trace_endpos, force * frametime);
- W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
+ force = w_shotdir * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
+
+ f = ExponentialFalloff(cvar("g_balance_electro_primary_falloff_mindist"), cvar("g_balance_electro_primary_falloff_maxdist"), cvar("g_balance_electro_primary_falloff_halflifedist"), vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - w_shotorg));
+
+ Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * dt * f, WEP_ELECTRO, trace_endpos, force * dt);
+ Damage_RecordDamage(self.owner, WEP_ELECTRO, cvar("g_balance_electro_primary_damage") * dt * f);
}
+ W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
// draw effect
- if(org != self.hook_start)
+ if(w_shotorg != self.hook_start)
{
self.SendFlags |= 2;
- self.hook_start = org;
+ self.hook_start = w_shotorg;
}
- if(endpos != self.hook_end)
+ if(w_shotend != self.hook_end)
{
self.SendFlags |= 4;
- self.hook_end = endpos;
+ self.hook_end = w_shotend;
}
}
{
if (self.BUTTON_ATCK)
{
- if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire")))
+ if (weapon_prepareattack(0, (cvar("g_balance_electro_lightning") ? 0 : cvar("g_balance_electro_primary_refire"))))
{
if(cvar("g_balance_electro_lightning"))
{
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "could not remember where they put plasma";
+ w_deathtypestring = "%s could not remember where they put plasma";
else
- w_deathtypestring = "played with plasma";
+ w_deathtypestring = "%s played with plasma";
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
- w_deathtypestring = "just noticed #'s blue ball";
+ w_deathtypestring = "%s just noticed %s's blue ball";
else // unchecked: BOUNCE
- w_deathtypestring = "got in touch with #'s blue ball";
+ w_deathtypestring = "%s got in touch with %s's blue ball";
}
else
{
if(w_deathtype & HITTYPE_BOUNCE) // combo
- w_deathtypestring = "felt the electrifying air of #'s combo";
+ w_deathtypestring = "%s felt the electrifying air of %s's combo";
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "got too close to #'s blue beam";
+ w_deathtypestring = "%s got too close to %s's blue beam";
else
- w_deathtypestring = "was blasted by #'s blue beam";
+ w_deathtypestring = "%s was blasted by %s's blue beam";
}
}
return TRUE;