else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "%s forgot about some firemine";
+ w_deathtypestring = _("%s forgot about some firemine");
else
- w_deathtypestring = "%s should have used a smaller gun";
+ w_deathtypestring = _("%s should have used a smaller gun");
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = "%s tried to catch %s's firemine";
+ w_deathtypestring = _("%s tried to catch %s's firemine");
else
- w_deathtypestring = "%s fatefully ignored %s's firemine";
+ w_deathtypestring = _("%s fatefully ignored %s's firemine");
}
else
{
if(w_deathtype & HITTYPE_BOUNCE)
{
if(w_deathtype & HITTYPE_SPLASH) // BFG effect
- w_deathtypestring = "%s could not hide from %s's fireball";
+ w_deathtypestring = _("%s could not hide from %s's fireball");
else // laser
- w_deathtypestring = "%s saw the pretty lights of %s's fireball";
+ w_deathtypestring = _("%s saw the pretty lights of %s's fireball");
}
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "%s got too close to %s's fireball";
+ w_deathtypestring = _("%s got too close to %s's fireball");
else
- w_deathtypestring = "%s tasted %s's fireball";
+ w_deathtypestring = _("%s tasted %s's fireball");
}
}
return TRUE;