gren.bot_dodge = TRUE;
gren.bot_dodgerating = cvar("g_balance_grenadelauncher_primary_damage");
gren.movetype = MOVETYPE_BOUNCE;
- gren.bouncefactor = cvar("g_balance_grenadelauncher_primary_bouncefactor");
- gren.bouncestop = cvar("g_balance_grenadelauncher_primary_bouncestop");
+ gren.bouncefactor = cvar("g_balance_grenadelauncher_bouncefactor");
+ gren.bouncestop = cvar("g_balance_grenadelauncher_bouncestop");
PROJECTILE_MAKETRIGGER(gren);
gren.projectiledeathtype = WEP_GRENADE_LAUNCHER;
setorigin(gren, w_shotorg);
CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
else
CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
+
+ other = gren; MUTATOR_CALLHOOK(EditProjectile);
}
void W_Grenade_Attack2 (void)
gren.bot_dodge = TRUE;
gren.bot_dodgerating = cvar("g_balance_grenadelauncher_secondary_damage");
gren.movetype = MOVETYPE_BOUNCE;
- gren.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
- gren.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
+ gren.bouncefactor = cvar("g_balance_grenadelauncher_bouncefactor");
+ gren.bouncestop = cvar("g_balance_grenadelauncher_bouncestop");
PROJECTILE_MAKETRIGGER(gren);
gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY;
setorigin(gren, w_shotorg);
CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE, TRUE);
else
CSQCProjectile(gren, TRUE, PROJECTILE_GRENADE_BOUNCING, TRUE);
+
+ other = gren; MUTATOR_CALLHOOK(EditProjectile);
}
void spawnfunc_weapon_grenadelauncher (void)