]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_grenadelauncher.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_grenadelauncher.qc
index 1d2ee93b9a2cfb8778d290f69f5071b0491b55ed..826740dbf3f80c51cc1c8f684675ae4ce7870273 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", _("Mortar"))
+REGISTER_WEAPON(
+/* WEP_##id  */ GRENADE_LAUNCHER,
+/* function  */ w_glauncher,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 4,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "gl",
+/* shortname */ "grenadelauncher",
+/* fullname  */ _("Mortar")
+);
 #else
 #ifdef SVQC
 .float gl_detonate_later;
@@ -8,13 +18,13 @@ REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL |
 void W_Grenade_Explode (void)
 {
        if(other.takedamage == DAMAGE_AIM)
-               if(other.classname == "player")
+               if(IS_PLAYER(other))
                        if(IsDifferentTeam(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
-                                               AnnounceTo(self.realowner, "airshot");
+                                               Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT);
 
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
        if(self.movetype == MOVETYPE_NONE)
@@ -28,13 +38,13 @@ void W_Grenade_Explode (void)
 void W_Grenade_Explode2 (void)
 {
        if(other.takedamage == DAMAGE_AIM)
-               if(other.classname == "player")
+               if(IS_PLAYER(other))
                        if(IsDifferentTeam(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
-                                               AnnounceTo(self.realowner, "airshot");
+                                               Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT);
 
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
        if(self.movetype == MOVETYPE_NONE)
@@ -49,11 +59,14 @@ void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float de
 {
        if (self.health <= 0)
                return;
+               
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+               return; // g_projectiles_damage says to halt
+               
        self.health = self.health - damage;
+       
        if (self.health <= 0)
-       {
-               W_PrepareExplosionByDamage(attacker, self.think);
-       }
+               W_PrepareExplosionByDamage(attacker, self.use);
 }
 
 void W_Grenade_Think1 (void)
@@ -164,7 +177,7 @@ void W_Grenade_Touch2 (void)
 
 void W_Grenade_Attack (void)
 {
-       local entity gren;
+       entity gren;
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_reload_ammo);
 
@@ -196,6 +209,8 @@ void W_Grenade_Attack (void)
        gren.health = autocvar_g_balance_grenadelauncher_primary_health;
        gren.damageforcescale = autocvar_g_balance_grenadelauncher_primary_damageforcescale;
        gren.event_damage = W_Grenade_Damage;
+       gren.damagedbycontents = TRUE;
+       gren.missile_flags = MIF_SPLASH | MIF_ARC;
        W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary);
 
        gren.angles = vectoangles (gren.velocity);
@@ -211,7 +226,7 @@ void W_Grenade_Attack (void)
 
 void W_Grenade_Attack2 (void)
 {
-       local entity gren;
+       entity gren;
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_grenadelauncher_secondary_ammo, autocvar_g_balance_grenadelauncher_reload_ammo);
 
@@ -242,6 +257,8 @@ void W_Grenade_Attack2 (void)
        gren.health = autocvar_g_balance_grenadelauncher_secondary_health;
        gren.damageforcescale = autocvar_g_balance_grenadelauncher_secondary_damageforcescale;
        gren.event_damage = W_Grenade_Damage;
+       gren.damagedbycontents = TRUE;
+       gren.missile_flags = MIF_SPLASH | MIF_ARC;
        W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_secondary);
 
        gren.angles = vectoangles (gren.velocity);
@@ -346,21 +363,35 @@ float w_glauncher(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_grenadelauncher_primary_ammo;
-               ammo_amount += self.weapon_load[WEP_GRENADE_LAUNCHER] >= autocvar_g_balance_grenadelauncher_primary_ammo;
+               ammo_amount += self.(weapon_load[WEP_GRENADE_LAUNCHER]) >= autocvar_g_balance_grenadelauncher_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_grenadelauncher_secondary_ammo;
-               ammo_amount += self.weapon_load[WEP_GRENADE_LAUNCHER] >= autocvar_g_balance_grenadelauncher_secondary_ammo;
+               ammo_amount += self.(weapon_load[WEP_GRENADE_LAUNCHER]) >= autocvar_g_balance_grenadelauncher_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RELOAD)
        {
                W_Reload(min(autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_secondary_ammo), autocvar_g_balance_grenadelauncher_reload_ammo, autocvar_g_balance_grenadelauncher_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+                       return WEAPON_MORTAR_SUICIDE_BOUNCE;
+               else
+                       return WEAPON_MORTAR_SUICIDE_EXPLODE;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+                       return WEAPON_MORTAR_MURDER_BOUNCE;
+               else
+                       return WEAPON_MORTAR_MURDER_EXPLODE;
+       }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_glauncher(float req)
@@ -377,23 +408,6 @@ float w_glauncher(float req)
        {
                precache_sound("weapons/grenade_impact.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = _("%s tried out his own grenade");
-               else
-                       w_deathtypestring = _("%s detonated");
-       }
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SPLASH)
-                       if(w_deathtype & HITTYPE_BOUNCE) // (must be secondary then)
-                               w_deathtypestring = _("%s didn't see %s's grenade");
-                       else // unchecked: SECONDARY
-                               w_deathtypestring = _("%s almost dodged %s's grenade");
-               else // unchecked: SECONDARY, BOUNCE
-                       w_deathtypestring = _("%s ate %s's grenade");
-       }
        return TRUE;
 }
 #endif