]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_hagar.qc
Merge remote branch 'origin/fruitiex/arenafix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_hagar.qc
index 638e18bcc261f5f718de326eb40647d3640f8e6a..d5b2592e2ed34fe1ea9f8e003fc04764ccc8e649 100644 (file)
@@ -1,6 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(HAGAR, w_hagar, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hagar", "hagar", "Hagar");
 #else
+#ifdef SVQC
 // NO bounce protection, as bounces are limited!
 void W_Hagar_Explode (void)
 {
@@ -45,7 +46,7 @@ void W_Hagar_Attack (void)
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                self.ammo_rockets = self.ammo_rockets - cvar("g_balance_hagar_primary_ammo");
-       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", cvar("g_balance_hagar_primary_damage"));
+       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CHAN_WEAPON, cvar("g_balance_hagar_primary_damage"));
 
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -70,6 +71,8 @@ void W_Hagar_Attack (void)
        missile.flags = FL_PROJECTILE;
 
        CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR, TRUE);
+
+       other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void W_Hagar_Attack2 (void)
@@ -78,8 +81,7 @@ void W_Hagar_Attack2 (void)
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                self.ammo_rockets = self.ammo_rockets - cvar("g_balance_hagar_secondary_ammo");
-       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", cvar("g_balance_hagar_secondary_damage"));
-       //W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav"); // TODO: move model a little to the right
+       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CHAN_WEAPON, cvar("g_balance_hagar_secondary_damage"));
 
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -105,6 +107,8 @@ void W_Hagar_Attack2 (void)
        missile.flags = FL_PROJECTILE;
 
        CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR_BOUNCING, TRUE);
+
+       other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void spawnfunc_weapon_hagar (void)
@@ -150,15 +154,43 @@ float w_hagar(float req)
                return self.ammo_rockets >= cvar("g_balance_hagar_primary_ammo");
        else if (req == WR_CHECKAMMO2)
                return self.ammo_rockets >= cvar("g_balance_hagar_secondary_ammo");
+       return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_hagar(float req)
+{
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               org2 = w_org + w_backoff * 6;
+               pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+               if(!w_issilent)
+               {
+                       if (w_random<0.15)
+                               sound(self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
+                       else if (w_random<0.7)
+                               sound(self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
+                       else
+                               sound(self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
+               }
+       }
+       else if(req == WR_PRECACHE)
+       {
+               precache_sound("weapons/hagexp1.wav");
+               precache_sound("weapons/hagexp2.wav");
+               precache_sound("weapons/hagexp3.wav");
+       }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "played with tiny rockets";
+               w_deathtypestring = "%s played with tiny rockets";
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
-                       w_deathtypestring = "hoped #'s missiles wouldn't bounce";
+                       w_deathtypestring = "%s hoped %s's missiles wouldn't bounce";
                else // unchecked: SPLASH, SECONDARY
-                       w_deathtypestring = "was pummeled by";
+                       w_deathtypestring = "%s was pummeled by %s";
        }
        return TRUE;
-};
+}
+#endif
 #endif