missile.nextthink = time + autocvar_g_balance_hlac_secondary_lifetime;
missile.flags = FL_PROJECTILE;
+ missile.missile_flags = MIF_SPLASH;
missile.projectiledeathtype = WEP_HLAC | HITTYPE_SECONDARY;
CSQCProjectile(missile, TRUE, PROJECTILE_HLAC, TRUE);
}
}
-/*
void spawnfunc_weapon_hlac (void)
{
weapon_defaultspawnfunc(WEP_HLAC);
}
-*/
float w_hlac(float req)
{