if(self.hook)
{
// if hooked, no bombs, and increase the timer
- self.hook_refire = max(self.hook_refire, time + autocvar_g_balance_hook_primary_refire);
+ self.hook_refire = max(self.hook_refire, time + autocvar_g_balance_hook_primary_refire * W_WeaponRateFactor());
// hook also inhibits health regeneration, but only for 1 second
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
org2 = w_org + w_backoff * 2;
pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
if(!w_issilent)
- asound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
}
else if(req == WR_PRECACHE)
{