#ifdef REGISTER_WEAPON
REGISTER_WEAPON(HOOK, w_hook, IT_CELLS|IT_FUEL, 0, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "hookgun", "hook", "Grappling Hook");
#else
+#ifdef SVQC
.float dmg;
.float dmg_edge;
.float dmg_radius;
setsize(gren, '0 0 0', '0 0 0');
gren.nextthink = time + cvar("g_balance_hook_secondary_lifetime");
- gren.think = adaptor_think2use;
+ gren.think = adaptor_think2use_hittype_splash;
gren.use = W_Hook_Explode2;
gren.touch = W_Hook_Touch2;
return TRUE;
};
#endif
+#ifdef CSQC
+#endif
+#endif