void W_Laser_Attack (float issecondary)
{
- local entity missile;
+ entity missile;
vector s_forward;
float a;
float nodamage;
float w_laser(float req)
{
- local float r1;
- local float r2;
+ float r1;
+ float r2;
if (req == WR_AIM)
{
if(autocvar_g_balance_laser_secondary)