]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_laser.qc
Merge branch 'master' into terencehill/music_player
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_laser.qc
index 4156e42bb35cce292c0307ad47632624e752e2b2..d68240c56cc18130107c28b3c71a7c80ba7a7ebd 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(LASER, w_laser, 0, 1, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "laser", "laser", _("Laser"))
+REGISTER_WEAPON(
+/* WEP_##id  */ LASER,
+/* function  */ w_laser,
+/* ammotype  */ 0,
+/* impulse   */ 1,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
+/* rating    */ 0,
+/* model     */ "laser",
+/* shortname */ "laser",
+/* fullname  */ _("Laser")
+);
 #else
 #ifdef SVQC
 void(float imp) W_SwitchWeapon;
@@ -9,7 +19,7 @@ void W_Laser_Touch (void)
 {
        PROJECTILE_TOUCH;
 
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        if (self.dmg)
                RadiusDamage (self, self.realowner, autocvar_g_balance_laser_secondary_damage, autocvar_g_balance_laser_secondary_edgedamage, autocvar_g_balance_laser_secondary_radius, world, autocvar_g_balance_laser_secondary_force, self.projectiledeathtype, other);
        else
@@ -280,6 +290,14 @@ float w_laser(float req)
        {
                W_Reload(0, autocvar_g_balance_laser_reload_ammo, autocvar_g_balance_laser_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               return WEAPON_LASER_SUICIDE;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               return WEAPON_LASER_MURDER;
+       }
        return TRUE;
 }
 #endif
@@ -298,15 +316,6 @@ float w_laser(float req)
        {
                precache_sound("weapons/laserimpact.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s lasered themself to hell");
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = _("%s was cut in half by %s's gauntlet"); // unchecked: SPLASH
-               else
-                       w_deathtypestring = _("%s was lasered to death by %s"); // unchecked: SPLASH
-       }
        return TRUE;
 }
 #endif