]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge remote-tracking branch 'origin/master' into cbrutail/hudlaserminsta_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index af60af14e12fde2302e6e2ce96ad688ff95235f3..40c60e827e3adc024457f462577d6a2b68b32ac0 100644 (file)
@@ -1,10 +1,11 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
 .float minelayer_detonate, mine_explodeanyway;
 .float mine_time;
+.vector mine_orientation;
 
 void spawnfunc_weapon_minelayer (void)
 {
@@ -31,7 +32,7 @@ void W_Mine_Stick (entity to)
        setmodel(newmine, "models/mine.md3");
        newmine.angles = vectoangles(-trace_plane_normal); // face against the surface
 
-       newmine.oldvelocity = self.velocity;
+       newmine.mine_orientation = -trace_plane_normal;
 
        newmine.takedamage = self.takedamage;
        newmine.damageforcescale = self.damageforcescale;
@@ -45,7 +46,7 @@ void W_Mine_Stick (entity to)
 
        newmine.mine_time = self.mine_time;
 
-       newmine.touch = SUB_Null;
+       newmine.touch = func_null;
        newmine.think = W_Mine_Think;
        newmine.nextthink = time;
        newmine.cnt = self.cnt;
@@ -65,9 +66,9 @@ void W_Mine_Explode ()
                        if(IsDifferentTeam(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
-                                               AnnounceTo(self.realowner, "airshot");
+                                               Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT);
 
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
        RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other);
@@ -91,11 +92,11 @@ void W_Mine_Explode ()
 
 void W_Mine_DoRemoteExplode ()
 {
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
        if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW)
-               self.velocity = self.oldvelocity;
+               self.velocity = self.mine_orientation; // particle fx and decals need .velocity
 
        RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
@@ -149,11 +150,11 @@ void W_Mine_ProximityExplode ()
 
 float W_Mine_Count(entity e)
 {
-       float minecount;
+       float minecount = 0;
        entity mine;
        for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e)
                minecount += 1;
-               
+
        return minecount;
 }
 
@@ -225,7 +226,12 @@ void W_Mine_Touch (void)
        if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW)
                return; // we're already a stuck mine, why do we get called? TODO does this even happen?
 
-       PROJECTILE_TOUCH;
+       if(WarpZone_Projectile_Touch())
+       {
+               if(wasfreed(self))
+                       self.realowner.minelayer_mines -= 1;
+               return;
+       }
 
        if(other && other.classname == "player" && other.deadflag == DEAD_NO)
        {
@@ -242,11 +248,15 @@ void W_Mine_Damage (entity inflictor, entity attacker, float damage, float death
 {
        if (self.health <= 0)
                return;
+               
+       float is_from_enemy = (inflictor.realowner != self.realowner);
+               
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, (is_from_enemy ? 1 : -1)))
+               return; // g_projectiles_damage says to halt
+               
        self.health = self.health - damage;
        self.angles = vectoangles(self.velocity);
        
-       print(strcat("mine health ", ftos(self.health), " after ", ftos(damage), " damage... (at time: ", ftos(time), ")\n"));
-       
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, W_Mine_Explode);
 }
@@ -259,11 +269,10 @@ void W_Mine_Attack (void)
        // scan how many mines we placed, and return if we reached our limit
        if(autocvar_g_balance_minelayer_limit)
        {
-       
-               if(W_Mine_Count(self) >= autocvar_g_balance_minelayer_limit)
+               if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit)
                {
                        // the refire delay keeps this message from being spammed
-                       sprint(self, strcat("You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") );
+                       sprint(self, strcat("minelayer: You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") );
                        play2(self, "weapons/unavailable.wav");
                        return;
                }
@@ -304,6 +313,7 @@ void W_Mine_Attack (void)
        mine.nextthink = time;
        mine.cnt = time + (autocvar_g_balance_minelayer_lifetime - autocvar_g_balance_minelayer_lifetime_countdown);
        mine.flags = FL_PROJECTILE;
+       mine.missile_flags = MIF_SPLASH | MIF_ARC | MIF_PROXY;
 
        CSQCProjectile(mine, TRUE, PROJECTILE_MINE, TRUE);
 
@@ -321,12 +331,10 @@ void W_Mine_Attack (void)
        self.minelayer_mines = W_Mine_Count(self);
 }
 
-void spawnfunc_weapon_minelayer (void); // defined in t_items.qc
-
 float W_PlacedMines(float detonate)
 {
        entity mine;
-       float minfound;
+       float minfound = 0;
 
        for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == self)
        {
@@ -352,7 +360,10 @@ float w_minelayer(float req)
        if (req == WR_AIM)
        {
                // aim and decide to fire if appropriate
-               self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE);
+               if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit)
+                       self.BUTTON_ATCK = FALSE;
+               else
+                       self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE);
                if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
                {
                        // decide whether to detonate mines
@@ -491,7 +502,7 @@ float w_minelayer(float req)
                if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
                {
                        ammo_amount = self.ammo_rockets >= autocvar_g_balance_minelayer_ammo;
-                       ammo_amount += self.weapon_load[WEP_MINE_LAYER] >= autocvar_g_balance_minelayer_ammo;
+                       ammo_amount += self.(weapon_load[WEP_MINE_LAYER]) >= autocvar_g_balance_minelayer_ammo;
                        return ammo_amount;
                }
        }
@@ -502,12 +513,24 @@ float w_minelayer(float req)
                else
                        return FALSE;
        }
+       else if (req == WR_RESETPLAYER)
+       {
+               self.minelayer_mines = 0;
+       }
        else if (req == WR_RELOAD)
        {
                W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               return WEAPON_MINELAYER_SUICIDE;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               return WEAPON_MINELAYER_MURDER;
+       }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_minelayer(float req)
@@ -524,17 +547,6 @@ float w_minelayer(float req)
        {
                precache_sound("weapons/mine_exp.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s exploded");
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
-                       w_deathtypestring = _("%s got too close to %s's mine");
-               else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = _("%s almost dodged %s's mine");
-               else
-                       w_deathtypestring = _("%s stepped on %s's mine");
-       }
        return TRUE;
 }
 #endif