void W_Mine_Stick (entity to)
{
- spamsound (self, CH_SHOTS_SINGLE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
+ spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
// in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
newmine.health = self.health;
newmine.event_damage = self.event_damage;
newmine.spawnshieldtime = self.spawnshieldtime;
+ newmine.damagedbycontents = TRUE;
newmine.movetype = MOVETYPE_NONE; // lock the mine in place
newmine.projectiledeathtype = self.projectiledeathtype;
if ((time > self.cnt) && (!self.mine_time))
{
if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
- spamsound (self, CH_SHOTS_SINGLE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+ spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
}
if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates
if(!self.mine_time)
{
- spamsound (self, CH_SHOTS_SINGLE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+ spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
self.mine_time = time + autocvar_g_balance_minelayer_time;
}
head = head.chain;
{
if (self.health <= 0)
return;
+
+ float is_from_enemy = (inflictor.realowner != self.realowner);
+
+ if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, (is_from_enemy ? 1 : -1)))
+ return; // g_projectiles_damage says to halt
+
self.health = self.health - damage;
self.angles = vectoangles(self.velocity);
+
if (self.health <= 0)
W_PrepareExplosionByDamage(attacker, W_Mine_Explode);
}
mine.damageforcescale = autocvar_g_balance_minelayer_damageforcescale;
mine.health = autocvar_g_balance_minelayer_health;
mine.event_damage = W_Mine_Damage;
+ mine.damagedbycontents = TRUE;
mine.movetype = MOVETYPE_TOSS;
PROJECTILE_MAKETRIGGER(mine);
if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
{
ammo_amount = self.ammo_rockets >= autocvar_g_balance_minelayer_ammo;
- ammo_amount += self.weapon_load[WEP_MINE_LAYER] >= autocvar_g_balance_minelayer_ammo;
+ ammo_amount += self.(weapon_load[WEP_MINE_LAYER]) >= autocvar_g_balance_minelayer_ammo;
return ammo_amount;
}
}
org2 = w_org + w_backoff * 12;
pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CH_SHOTS_SINGLE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
}
else if(req == WR_PRECACHE)
{