]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Phase 2. A global ammo decreasing function. Still not fully ready
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 0a06064632deae27be38ad60391fd434326c480a..3c9aac6cc22090bbad023cb39c930d0f1940b4f4 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
@@ -62,11 +62,11 @@ void W_Mine_Explode ()
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
-       RadiusDamage (self, self.owner, cvar("g_balance_minelayer_damage"), cvar("g_balance_minelayer_edgedamage"), cvar("g_balance_minelayer_radius"), world, cvar("g_balance_minelayer_force"), self.projectiledeathtype, other);
+       RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other);
 
        if (self.owner.weapon == WEP_MINE_LAYER)
        {
-               if(self.owner.ammo_rockets < cvar("g_balance_minelayer_ammo"))
+               if(self.owner.ammo_rockets < autocvar_g_balance_minelayer_ammo)
                {
                        self.owner.cnt = WEP_MINE_LAYER;
                        ATTACK_FINISHED(self.owner) = time;
@@ -81,11 +81,11 @@ void W_Mine_DoRemoteExplode ()
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
-       RadiusDamage (self, self.owner, cvar("g_balance_minelayer_remote_damage"), cvar("g_balance_minelayer_remote_edgedamage"), cvar("g_balance_minelayer_remote_radius"), world, cvar("g_balance_minelayer_remote_force"), self.projectiledeathtype | HITTYPE_BOUNCE, world);
+       RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
        if (self.owner.weapon == WEP_MINE_LAYER)
        {
-               if(self.owner.ammo_rockets < cvar("g_balance_minelayer_ammo"))
+               if(self.owner.ammo_rockets < autocvar_g_balance_minelayer_ammo)
                {
                        self.owner.cnt = WEP_MINE_LAYER;
                        ATTACK_FINISHED(self.owner) = time;
@@ -100,7 +100,7 @@ void W_Mine_RemoteExplode ()
        if(self.owner.deadflag == DEAD_NO)
                if((self.spawnshieldtime >= 0)
                        ? (time >= self.spawnshieldtime) // timer
-                       : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > cvar("g_balance_minelayer_remote_radius")) // safety device
+                       : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device
                )
                {
                        W_Mine_DoRemoteExplode();
@@ -110,10 +110,10 @@ void W_Mine_RemoteExplode ()
 void W_Mine_ProximityExplode ()
 {
        // make sure no friend is in the mine's radius. If there is any, explosion is delayed until he's at a safe distance
-       if(cvar("g_balance_minelayer_protection"))
+       if(autocvar_g_balance_minelayer_protection && self.minelayer_mines == 0)
        {
                entity head;
-               head = findradius(self.origin, cvar("g_balance_minelayer_radius"));
+               head = findradius(self.origin, autocvar_g_balance_minelayer_radius);
                while(head)
                {
                        if(head == self.owner || !IsDifferentTeam(head, self.owner))
@@ -131,16 +131,19 @@ void W_Mine_Think (void)
        entity head;
 
        self.nextthink = time;
-       if (time > self.cnt)
+       
+       // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this
+       // TODO: replace this mine_trigger.wav sound with a real countdown
+       if ((time > self.cnt) && (!self.mine_time))
        {
-               other = world;
-               self.projectiledeathtype |= HITTYPE_BOUNCE;
-               W_Mine_Explode();
-               return;
+               if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
+                       spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+               self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
+               self.minelayer_mines = 1; // make the mine super aggressive
        }
 
        // a player's mines shall explode if he disconnects or dies
-       // TODO: Do this on team change too
+       // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams?
        if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
        {
                other = world;
@@ -150,7 +153,7 @@ void W_Mine_Think (void)
        }
 
        // set the mine for detonation when a foe gets close enough
-       head = findradius(self.origin, cvar("g_balance_minelayer_proximityradius"));
+       head = findradius(self.origin, autocvar_g_balance_minelayer_proximityradius);
        while(head)
        {
                if(head.classname == "player" && head.deadflag == DEAD_NO)
@@ -158,14 +161,17 @@ void W_Mine_Think (void)
                if(!self.mine_time)
                {
                        spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
-                       self.mine_time = time + cvar("g_balance_minelayer_time");
+                       self.mine_time = time + autocvar_g_balance_minelayer_time;
                }
                head = head.chain;
        }
 
        // explode if it's time to
        if(self.mine_time && time >= self.mine_time)
+       {
                W_Mine_ProximityExplode();
+               return;
+       }
 
        // remote detonation
        if (self.owner.weapon == WEP_MINE_LAYER)
@@ -199,40 +205,39 @@ void W_Mine_Attack (void)
        entity flash;
 
        // scan how many mines we placed, and return if we reached our limit
-       if(cvar("g_balance_minelayer_limit"))
+       if(autocvar_g_balance_minelayer_limit)
        {
                self.minelayer_mines = 0;
                for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
                        self.minelayer_mines += 1;
 
-               if(self.minelayer_mines >= cvar("g_balance_minelayer_limit"))
+               if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit)
                {
                        // the refire delay keeps this message from being spammed
-                       sprint(self, strcat("You cannot place more than ^2", cvar_string("g_balance_minelayer_limit"), " ^7mines at a time\n") );
+                       sprint(self, strcat("You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") );
                        play2(self, "weapons/unavailable.wav");
                        return;
                }
        }
 
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_minelayer_ammo");
+       W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, cvar("g_balance_minelayer_damage"));
+       W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage);
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);
        mine.owner = self;
-       if(cvar("g_balance_minelayer_detonatedelay") >= 0)
-               mine.spawnshieldtime = time + cvar("g_balance_minelayer_detonatedelay");
+       if(autocvar_g_balance_minelayer_detonatedelay >= 0)
+               mine.spawnshieldtime = time + autocvar_g_balance_minelayer_detonatedelay;
        else
                mine.spawnshieldtime = -1;
        mine.classname = "mine";
        mine.bot_dodge = TRUE;
-       mine.bot_dodgerating = cvar("g_balance_minelayer_damage") * 2; // * 2 because it can detonate inflight which makes it even more dangerous
+       mine.bot_dodgerating = autocvar_g_balance_minelayer_damage * 2; // * 2 because it can detonate inflight which makes it even more dangerous
 
        mine.takedamage = DAMAGE_YES;
-       mine.damageforcescale = cvar("g_balance_minelayer_damageforcescale");
-       mine.health = cvar("g_balance_minelayer_health");
+       mine.damageforcescale = autocvar_g_balance_minelayer_damageforcescale;
+       mine.health = autocvar_g_balance_minelayer_health;
        mine.event_damage = W_Mine_Damage;
 
        mine.movetype = MOVETYPE_TOSS;
@@ -241,13 +246,13 @@ void W_Mine_Attack (void)
        setsize (mine, '-4 -4 -4', '4 4 4'); // give it some size so it can be shot
 
        setorigin (mine, w_shotorg - v_forward * 4); // move it back so it hits the wall at the right point
-       W_SetupProjectileVelocity(mine, cvar("g_balance_minelayer_speed"), 0);
+       W_SetupProjectileVelocity(mine, autocvar_g_balance_minelayer_speed, 0);
        mine.angles = vectoangles (mine.velocity);
 
        mine.touch = W_Mine_Touch;
        mine.think = W_Mine_Think;
        mine.nextthink = time;
-       mine.cnt = time + cvar("g_balance_minelayer_lifetime");
+       mine.cnt = time + (autocvar_g_balance_minelayer_lifetime - autocvar_g_balance_minelayer_lifetime_countdown);
        mine.flags = FL_PROJECTILE;
 
        CSQCProjectile(mine, TRUE, PROJECTILE_MINE, TRUE);
@@ -270,19 +275,21 @@ float w_minelayer(float req)
 {
        entity mine;
        float minfound;
+       float ammo_amount;
+
        if (req == WR_AIM)
        {
                // aim and decide to fire if appropriate
-               self.BUTTON_ATCK = bot_aim(cvar("g_balance_minelayer_speed"), 0, cvar("g_balance_minelayer_lifetime"), FALSE);
+               self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE);
                if(skill >= 2) // skill 0 and 1 bots won't detonate mines!
                {
                        // decide whether to detonate mines
                        entity targetlist, targ;
                        float edgedamage, coredamage, edgeradius, recipricoledgeradius, d;
                        float selfdamage, teamdamage, enemydamage;
-                       edgedamage = cvar("g_balance_minelayer_edgedamage");
-                       coredamage = cvar("g_balance_minelayer_damage");
-                       edgeradius = cvar("g_balance_minelayer_radius");
+                       edgedamage = autocvar_g_balance_minelayer_edgedamage;
+                       coredamage = autocvar_g_balance_minelayer_damage;
+                       edgeradius = autocvar_g_balance_minelayer_radius;
                        recipricoledgeradius = 1 / edgeradius;
                        selfdamage = 0;
                        teamdamage = 0;
@@ -314,9 +321,9 @@ float w_minelayer(float req)
                        }
                        float desirabledamage;
                        desirabledamage = enemydamage;
-                       if (teamplay != 1 && time > self.invincible_finished && time > self.spawnshieldtime)
-                               desirabledamage = desirabledamage - selfdamage * cvar("g_balance_selfdamagepercent");
-                       if (self.team && teamplay != 1)
+                       if (time > self.invincible_finished && time > self.spawnshieldtime)
+                               desirabledamage = desirabledamage - selfdamage * autocvar_g_balance_selfdamagepercent;
+                       if (teams_matter && self.team)
                                desirabledamage = desirabledamage - teamdamage;
 
                        mine = find(world, classname, "mine");
@@ -367,16 +374,18 @@ float w_minelayer(float req)
        }
        else if (req == WR_THINK)
        {
-               if (self.BUTTON_ATCK)
+               if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
+                       weapon_action(self.weapon, WR_RELOAD);
+               else if (self.BUTTON_ATCK)
                {
-                       if(weapon_prepareattack(0, cvar("g_balance_minelayer_refire")))
+                       if(weapon_prepareattack(0, autocvar_g_balance_minelayer_refire))
                        {
                                W_Mine_Attack();
-                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_minelayer_animtime"), w_ready);
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_minelayer_animtime, w_ready);
                        }
                }
 
-               if (self.BUTTON_ATCK2)
+               else if (self.BUTTON_ATCK2)
                {
                        minfound = 0;
                        for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
@@ -402,6 +411,7 @@ float w_minelayer(float req)
                precache_sound ("weapons/mine_fire.wav");
                precache_sound ("weapons/mine_stick.wav");
                precache_sound ("weapons/mine_trigger.wav");
+               precache_sound ("weapons/reload.wav");
        }
        else if (req == WR_SETUP)
        {
@@ -410,12 +420,26 @@ float w_minelayer(float req)
        else if (req == WR_CHECKAMMO1)
        {
                // don't switch while placing a mine
-               if ((ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
-                       && self.ammo_rockets < cvar("g_balance_minelayer_ammo"))
-                       return FALSE;
+               if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
+               {
+                       if(autocvar_g_balance_minelayer_reload_ammo)
+                       {
+                               if(self.ammo_rockets < autocvar_g_balance_minelayer_ammo && self.weapon_load[WEP_MINE_LAYER] < autocvar_g_balance_minelayer_ammo)
+                                       ammo_amount = TRUE;
+                       }
+                       else if(self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+                               ammo_amount = TRUE;
+                       return !ammo_amount;
+               }
        }
        else if (req == WR_CHECKAMMO2)
+       {
                return FALSE;
+       }
+       else if (req == WR_RELOAD)
+       {
+               W_Reload(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
+       }
        return TRUE;
 };
 #endif
@@ -435,15 +459,15 @@ float w_minelayer(float req)
                precache_sound("weapons/mine_exp.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s exploded";
+               w_deathtypestring = _("%s exploded");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
-                       w_deathtypestring = "%s got too close to %s's mine";
+                       w_deathtypestring = _("%s got too close to %s's mine");
                else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = "%s almost dodged %s's mine";
+                       w_deathtypestring = _("%s almost dodged %s's mine");
                else
-                       w_deathtypestring = "%s stepped on %s's mine";
+                       w_deathtypestring = _("%s stepped on %s's mine");
        }
        return TRUE;
 }