]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Phase 2. A global ammo decreasing function. Still not fully ready
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index 73682ad40d6ebbc7d60ad1eba388c4c073837247..3c9aac6cc22090bbad023cb39c930d0f1940b4f4 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
@@ -110,7 +110,7 @@ void W_Mine_RemoteExplode ()
 void W_Mine_ProximityExplode ()
 {
        // make sure no friend is in the mine's radius. If there is any, explosion is delayed until he's at a safe distance
-       if(autocvar_g_balance_minelayer_protection)
+       if(autocvar_g_balance_minelayer_protection && self.minelayer_mines == 0)
        {
                entity head;
                head = findradius(self.origin, autocvar_g_balance_minelayer_radius);
@@ -131,16 +131,19 @@ void W_Mine_Think (void)
        entity head;
 
        self.nextthink = time;
-       if (time > self.cnt)
+       
+       // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this
+       // TODO: replace this mine_trigger.wav sound with a real countdown
+       if ((time > self.cnt) && (!self.mine_time))
        {
-               other = world;
-               self.projectiledeathtype |= HITTYPE_BOUNCE;
-               W_Mine_Explode();
-               return;
+               if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
+                       spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+               self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
+               self.minelayer_mines = 1; // make the mine super aggressive
        }
 
        // a player's mines shall explode if he disconnects or dies
-       // TODO: Do this on team change too
+       // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams?
        if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
        {
                other = world;
@@ -165,7 +168,10 @@ void W_Mine_Think (void)
 
        // explode if it's time to
        if(self.mine_time && time >= self.mine_time)
+       {
                W_Mine_ProximityExplode();
+               return;
+       }
 
        // remote detonation
        if (self.owner.weapon == WEP_MINE_LAYER)
@@ -214,8 +220,7 @@ void W_Mine_Attack (void)
                }
        }
 
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - autocvar_g_balance_minelayer_ammo;
+       W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo);
 
        W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage);
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -247,7 +252,7 @@ void W_Mine_Attack (void)
        mine.touch = W_Mine_Touch;
        mine.think = W_Mine_Think;
        mine.nextthink = time;
-       mine.cnt = time + autocvar_g_balance_minelayer_lifetime;
+       mine.cnt = time + (autocvar_g_balance_minelayer_lifetime - autocvar_g_balance_minelayer_lifetime_countdown);
        mine.flags = FL_PROJECTILE;
 
        CSQCProjectile(mine, TRUE, PROJECTILE_MINE, TRUE);
@@ -270,6 +275,8 @@ float w_minelayer(float req)
 {
        entity mine;
        float minfound;
+       float ammo_amount;
+
        if (req == WR_AIM)
        {
                // aim and decide to fire if appropriate
@@ -367,7 +374,9 @@ float w_minelayer(float req)
        }
        else if (req == WR_THINK)
        {
-               if (self.BUTTON_ATCK)
+               if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload
+                       weapon_action(self.weapon, WR_RELOAD);
+               else if (self.BUTTON_ATCK)
                {
                        if(weapon_prepareattack(0, autocvar_g_balance_minelayer_refire))
                        {
@@ -376,7 +385,7 @@ float w_minelayer(float req)
                        }
                }
 
-               if (self.BUTTON_ATCK2)
+               else if (self.BUTTON_ATCK2)
                {
                        minfound = 0;
                        for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
@@ -402,6 +411,7 @@ float w_minelayer(float req)
                precache_sound ("weapons/mine_fire.wav");
                precache_sound ("weapons/mine_stick.wav");
                precache_sound ("weapons/mine_trigger.wav");
+               precache_sound ("weapons/reload.wav");
        }
        else if (req == WR_SETUP)
        {
@@ -410,12 +420,26 @@ float w_minelayer(float req)
        else if (req == WR_CHECKAMMO1)
        {
                // don't switch while placing a mine
-               if ((ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
-                       && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
-                       return FALSE;
+               if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
+               {
+                       if(autocvar_g_balance_minelayer_reload_ammo)
+                       {
+                               if(self.ammo_rockets < autocvar_g_balance_minelayer_ammo && self.weapon_load[WEP_MINE_LAYER] < autocvar_g_balance_minelayer_ammo)
+                                       ammo_amount = TRUE;
+                       }
+                       else if(self.ammo_rockets < autocvar_g_balance_minelayer_ammo)
+                               ammo_amount = TRUE;
+                       return !ammo_amount;
+               }
        }
        else if (req == WR_CHECKAMMO2)
+       {
                return FALSE;
+       }
+       else if (req == WR_RELOAD)
+       {
+               W_Reload(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
+       }
        return TRUE;
 };
 #endif
@@ -435,15 +459,15 @@ float w_minelayer(float req)
                precache_sound("weapons/mine_exp.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "%s exploded";
+               w_deathtypestring = _("%s exploded");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
-                       w_deathtypestring = "%s got too close to %s's mine";
+                       w_deathtypestring = _("%s got too close to %s's mine");
                else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = "%s almost dodged %s's mine";
+                       w_deathtypestring = _("%s almost dodged %s's mine");
                else
-                       w_deathtypestring = "%s stepped on %s's mine";
+                       w_deathtypestring = _("%s stepped on %s's mine");
        }
        return TRUE;
 }