]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge branch 'master' into terencehill/scoreboard_fineadjustments
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index b4ecb9b5519620411ac834deb9098cff4c615b45..5362f1758640c390fec719da016ae65bbf88664b 100644 (file)
@@ -25,6 +25,7 @@ void W_Mine_Stick (entity to)
        newmine.bot_dodgerating = self.bot_dodgerating;
 
        newmine.owner = self.owner;
+       newmine.realowner = self.realowner;
        setsize(newmine, '-4 -4 -4', '4 4 4');
        setorigin(newmine, self.origin);
        setmodel(newmine, "models/mine.md3");
@@ -60,21 +61,21 @@ void W_Mine_Explode ()
 {
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
-                       if(IsDifferentTeam(self.owner, other))
+                       if(IsDifferentTeam(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
-                                               AnnounceTo(self.owner, "airshot");
+                                               AnnounceTo(self.realowner, "airshot");
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
-       RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other);
 
-       if (self.owner.weapon == WEP_MINE_LAYER)
+       if (self.realowner.weapon == WEP_MINE_LAYER)
        {
                entity oldself;
                oldself = self;
-               self = self.owner;
+               self = self.realowner;
                if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
                {
                        self.cnt = WEP_MINE_LAYER;
@@ -83,7 +84,7 @@ void W_Mine_Explode ()
                }
                self = oldself;
        }
-       self.owner.minelayer_mines -= 1;
+       self.realowner.minelayer_mines -= 1;
        remove (self);
 }
 
@@ -95,13 +96,13 @@ void W_Mine_DoRemoteExplode ()
        if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW)
                self.velocity = self.oldvelocity;
 
-       RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
-       if (self.owner.weapon == WEP_MINE_LAYER)
+       if (self.realowner.weapon == WEP_MINE_LAYER)
        {
                entity oldself;
                oldself = self;
-               self = self.owner;
+               self = self.realowner;
                if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
                {
                        self.cnt = WEP_MINE_LAYER;
@@ -110,16 +111,16 @@ void W_Mine_DoRemoteExplode ()
                }
                self = oldself;
        }
-       self.owner.minelayer_mines -= 1;
+       self.realowner.minelayer_mines -= 1;
        remove (self);
 }
 
 void W_Mine_RemoteExplode ()
 {
-       if(self.owner.deadflag == DEAD_NO)
+       if(self.realowner.deadflag == DEAD_NO)
                if((self.spawnshieldtime >= 0)
                        ? (time >= self.spawnshieldtime) // timer
-                       : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device
+                       : (vlen(NearestPointOnBox(self.realowner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device
                )
                {
                        W_Mine_DoRemoteExplode();
@@ -135,7 +136,7 @@ void W_Mine_ProximityExplode ()
                head = findradius(self.origin, autocvar_g_balance_minelayer_radius);
                while(head)
                {
-                       if(head == self.owner || !IsDifferentTeam(head, self.owner))
+                       if(head == self.realowner || !IsDifferentTeam(head, self.realowner))
                                return;
                        head = head.chain;
                }
@@ -149,7 +150,7 @@ float W_Mine_Count(entity e)
 {
        float minecount;
        entity mine;
-       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == e)
+       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e)
                minecount += 1;
                
        return minecount;
@@ -182,7 +183,7 @@ void W_Mine_Think (void)
 
        // a player's mines shall explode if he disconnects or dies
        // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams?
-       if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
+       if(self.realowner.classname != "player" || self.realowner.deadflag != DEAD_NO)
        {
                other = world;
                self.projectiledeathtype |= HITTYPE_BOUNCE;
@@ -195,7 +196,7 @@ void W_Mine_Think (void)
        while(head)
        {
                if(head.classname == "player" && head.deadflag == DEAD_NO)
-               if(head != self.owner && IsDifferentTeam(head, self.owner)) // don't trigger for team mates
+               if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates
                if(!self.mine_time)
                {
                        spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
@@ -212,8 +213,8 @@ void W_Mine_Think (void)
        }
 
        // remote detonation
-       if (self.owner.weapon == WEP_MINE_LAYER)
-       if (self.owner.deadflag == DEAD_NO)
+       if (self.realowner.weapon == WEP_MINE_LAYER)
+       if (self.realowner.deadflag == DEAD_NO)
        if (self.minelayer_detonate)
                W_Mine_RemoteExplode();
 }
@@ -270,7 +271,7 @@ void W_Mine_Attack (void)
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);
-       mine.owner = self;
+       mine.owner = mine.realowner = self;
        if(autocvar_g_balance_minelayer_detonatedelay >= 0)
                mine.spawnshieldtime = time + autocvar_g_balance_minelayer_detonatedelay;
        else
@@ -322,7 +323,7 @@ float W_PlacedMines(float detonate)
        entity mine;
        float minfound;
 
-       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
+       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == self)
        {
                if(detonate)
                {
@@ -364,7 +365,7 @@ float w_minelayer(float req)
                        mine = find(world, classname, "mine");
                        while (mine)
                        {
-                               if (mine.owner != self)
+                               if (mine.realowner != self)
                                {
                                        mine = find(mine, classname, "mine");
                                        continue;
@@ -395,7 +396,7 @@ float w_minelayer(float req)
                        mine = find(world, classname, "mine");
                        while (mine)
                        {
-                               if (mine.owner != self)
+                               if (mine.realowner != self)
                                {
                                        mine = find(mine, classname, "mine");
                                        continue;