if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
{
ammo_amount = self.ammo_rockets >= autocvar_g_balance_minelayer_ammo;
- ammo_amount += self.weapon_load[WEP_MINE_LAYER] >= autocvar_g_balance_minelayer_ammo;
+ ammo_amount += self.(weapon_load[WEP_MINE_LAYER]) >= autocvar_g_balance_minelayer_ammo;
return ammo_amount;
}
}
precache_sound("weapons/mine_exp.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s exploded");
+ if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
+ w_deathtypestring = _("%s blew themself up with their minelayer");
+ else
+ w_deathtypestring = _("%s forgot about their mine");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)