]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
Merge remote-tracking branch 'origin/Mario/misc_fixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index 2ad71ce798667a92a5fa6d63e0f0b6fc8adca963..9fb80c6d515d3a03bfee39e7efccea6f4fce6792 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
+REGISTER_WEAPON(
+/* WEP_##id  */ MINSTANEX,
+/* function  */ w_minstanex,
+/* ammotype  */ IT_CELLS,
+/* impulse   */ 7,
+/* flags     */ WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "minstanex",
+/* shortname */ "minstanex",
+/* fullname  */ _("MinstaNex")
+);
 #else
 #ifdef SVQC
 .float minstanex_lasthit;
@@ -64,7 +74,7 @@ void W_MinstaNex_Attack (void)
                                WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
                        break;
        }
-       
+
        W_DecreaseAmmo(ammo_cells, ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo), autocvar_g_balance_minstanex_reload_ammo);
 }
 
@@ -107,7 +117,7 @@ float w_minstanex(float req)
                        {
                                // handle refire manually, so that primary and secondary can be fired without conflictions (important for minstagib)
                                self.jump_interval = time + autocvar_g_balance_minstanex_laser_refire * W_WeaponRateFactor();
-                               
+
                                // decrease ammo for the laser?
                                if(autocvar_g_balance_minstanex_laser_ammo)
                                        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_laser_ammo, autocvar_g_balance_minstanex_reload_ammo);
@@ -118,7 +128,7 @@ float w_minstanex(float req)
                                self.weapon = WEP_LASER;
                                W_Laser_Attack(2);
                                self.weapon = w;
-                               
+
                                // now do normal refire
                                weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_minstanex_laser_animtime, w_ready);
                        }
@@ -191,7 +201,7 @@ float w_minstanex(float req)
                org2 = w_org + w_backoff * 6;
                pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
        }
        else if(req == WR_PRECACHE)
        {