#ifdef REGISTER_WEAPON
REGISTER_WEAPON(NEX, w_nex, IT_CELLS, 7, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "nex", "nex", "Nex");
#else
+#ifdef SVQC
void SendCSQCNexBeamParticle() {
vector v;
v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
precache_model ("models/nexflash.md3");
precache_model ("models/weapons/g_nex.md3");
precache_model ("models/weapons/v_nex.md3");
- precache_model ("models/weapons/h_nex.dpm");
+ precache_model ("models/weapons/h_nex.iqm");
precache_sound ("weapons/nexfire.wav");
precache_sound ("weapons/nexwhoosh1.wav");
precache_sound ("weapons/nexwhoosh2.wav");
return self.ammo_cells >= cvar("g_balance_nex_ammo");
else if (req == WR_CHECKAMMO2)
return FALSE;
+ return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_nex(float req)
+{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ org2 = w_org + w_backoff * 6;
+ pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/neximpact.wav");
+ }
else if (req == WR_SUICIDEMESSAGE)
w_deathtypestring = "did the impossible";
else if (req == WR_KILLMESSAGE)
w_deathtypestring = "has been vaporized by";
return TRUE;
-};
+}
+#endif
#endif