]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_nex.qc
make nex max damage 120 instead of 125 to prevent easy spawn kills if you have lots...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_nex.qc
index 6b8ffb5328993d6070b9ef20ae9ac37630cba36a..e4c6347fedf430d3f505b5ce7b66e22815f83409 100644 (file)
@@ -48,6 +48,7 @@ void W_Nex_Attack (float issecondary)
        // TODO: make it more obvious (through effects, indicator on weapon) that damage increases when speed increases
        mydmg *= f;
        myforce *= f;
+       //print("^1Damage: ^7", ftos(mydmg), "\n");
 
        W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg);