+++ /dev/null
-#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(
-/* WEP_##id */ PORTO,
-/* function */ w_porto,
-/* ammotype */ 0,
-/* impulse */ 0,
-/* flags */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
-/* rating */ 0,
-/* model */ "porto" ,
-/* shortname */ "porto",
-/* fullname */ _("Port-O-Launch")
-);
-#else
-#ifdef SVQC
-.entity porto_current;
-.vector porto_v_angle; // holds "held" view angles
-.float porto_v_angle_held;
-.vector right_vector;
-
-void W_Porto_Success (void)
-{
- if(self.realowner == world)
- {
- objerror("Cannot succeed successfully: no owner\n");
- return;
- }
-
- self.realowner.porto_current = world;
- remove(self);
-}
-
-string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
-void W_Porto_Fail (float failhard)
-{
- if(self.realowner == world)
- {
- objerror("Cannot fail successfully: no owner\n");
- return;
- }
-
- // no portals here!
- if(self.cnt < 0)
- {
- Portal_ClearWithID(self.realowner, self.portal_id);
- }
-
- self.realowner.porto_current = world;
-
- if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO))
- {
- setsize (self, '-16 -16 0', '16 16 32');
- setorigin(self, self.origin + trace_plane_normal);
- if(move_out_of_solid(self))
- {
- self.flags = FL_ITEM;
- self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
- tracetoss(self, self);
- if(vlen(trace_endpos - self.realowner.origin) < 128)
- {
- W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
- centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
- }
- }
- }
- remove(self);
-}
-
-void W_Porto_Remove (entity p)
-{
- if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
- {
- entity oldself;
- oldself = self;
- self = p.porto_current;
- W_Porto_Fail(1);
- self = oldself;
- }
-}
-
-void W_Porto_Think (void)
-{
- trace_plane_normal = '0 0 0';
- if(self.realowner.playerid != self.playerid)
- remove(self);
- else
- W_Porto_Fail(0);
-}
-
-void W_Porto_Touch (void)
-{
- vector norm;
-
- // do not use PROJECTILE_TOUCH here
- // FIXME but DO handle warpzones!
-
- if(other.classname == "portal")
- return; // handled by the portal
-
- norm = trace_plane_normal;
- if(trace_ent.iscreature)
- {
- traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
- if(trace_fraction >= 1)
- return;
- if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
- return;
- if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
- return;
- }
-
- if(self.realowner.playerid != self.playerid)
- {
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- remove(self);
- }
- else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
- {
- spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTEN_NORM);
- // just reflect
- self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
- self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
- }
- else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
- {
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- W_Porto_Fail(0);
- if(self.cnt < 0)
- Portal_ClearAll_PortalsOnly(self.realowner);
- }
- else if(self.cnt == 0)
- {
- // in-portal only
- if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
- {
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
- trace_plane_normal = norm;
- centerprint(self.realowner, "^1In^7-portal created.");
- W_Porto_Success();
- }
- else
- {
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- trace_plane_normal = norm;
- W_Porto_Fail(0);
- }
- }
- else if(self.cnt == 1)
- {
- // out-portal only
- if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
- {
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
- trace_plane_normal = norm;
- centerprint(self.realowner, "^4Out^7-portal created.");
- W_Porto_Success();
- }
- else
- {
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- trace_plane_normal = norm;
- W_Porto_Fail(0);
- }
- }
- else if(self.effects & EF_RED)
- {
- self.effects += EF_BLUE - EF_RED;
- if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
- {
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
- trace_plane_normal = norm;
- centerprint(self.realowner, "^1In^7-portal created.");
- self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
- self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
- CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
- }
- else
- {
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- trace_plane_normal = norm;
- Portal_ClearAll_PortalsOnly(self.realowner);
- W_Porto_Fail(0);
- }
- }
- else
- {
- if(self.realowner.portal_in.portal_id == self.portal_id)
- {
- if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
- {
- sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
- trace_plane_normal = norm;
- centerprint(self.realowner, "^4Out^7-portal created.");
- W_Porto_Success();
- }
- else
- {
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- Portal_ClearAll_PortalsOnly(self.realowner);
- W_Porto_Fail(0);
- }
- }
- else
- {
- sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
- Portal_ClearAll_PortalsOnly(self.realowner);
- W_Porto_Fail(0);
- }
- }
-}
-
-void W_Porto_Attack (float type)
-{
- entity gren;
-
- W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
- // always shoot from the eye
- w_shotdir = v_forward;
- w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
-
- //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-
- gren = spawn ();
- gren.cnt = type;
- gren.owner = gren.realowner = self;
- gren.playerid = self.playerid;
- gren.classname = "porto";
- gren.bot_dodge = TRUE;
- gren.bot_dodgerating = 200;
- gren.movetype = MOVETYPE_BOUNCEMISSILE;
- PROJECTILE_MAKETRIGGER(gren);
- gren.effects = EF_RED;
- gren.scale = 4;
- setorigin(gren, w_shotorg);
- setsize(gren, '0 0 0', '0 0 0');
-
- if(type > 0)
- gren.nextthink = time + autocvar_g_balance_porto_secondary_lifetime;
- else
- gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
- gren.think = W_Porto_Think;
- gren.touch = W_Porto_Touch;
-
- if(type > 0)
- {
- if(self.items & IT_STRENGTH)
- W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed * autocvar_g_balance_powerup_strength_force, 0);
- else
- W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed, 0);
- }
- else
- {
- if(self.items & IT_STRENGTH)
- W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
- else
- W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
- }
-
- gren.angles = vectoangles (gren.velocity);
- gren.flags = FL_PROJECTILE;
-
- gren.portal_id = time;
- self.porto_current = gren;
- gren.playerid = self.playerid;
- fixedmakevectors(fixedvectoangles(gren.velocity));
- gren.right_vector = v_right;
-
- gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
-
- if(type > 0)
- CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
- else
- CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
-
- other = gren; MUTATOR_CALLHOOK(EditProjectile);
-}
-
-void spawnfunc_weapon_porto (void)
-{
- weapon_defaultspawnfunc(WEP_PORTO);
-}
-
-float w_nexball_weapon(float req);
-float w_porto(float req)
-{
- //vector v_angle_save;
-
- if (g_nexball) { return w_nexball_weapon(req); }
- if (req == WR_AIM)
- {
- self.BUTTON_ATCK = FALSE;
- self.BUTTON_ATCK2 = FALSE;
- if(!autocvar_g_balance_porto_secondary)
- if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
- self.BUTTON_ATCK = TRUE;
- }
- else if (req == WR_THINK)
- {
- if(autocvar_g_balance_porto_secondary)
- {
- if (self.BUTTON_ATCK)
- if (!self.porto_current)
- if (!self.porto_forbidden)
- if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
- {
- W_Porto_Attack(0);
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
- }
-
- if (self.BUTTON_ATCK2)
- if (!self.porto_current)
- if (!self.porto_forbidden)
- if (weapon_prepareattack(1, autocvar_g_balance_porto_secondary_refire))
- {
- W_Porto_Attack(1);
- weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_porto_secondary_animtime, w_ready);
- }
- }
- else
- {
- if(self.porto_v_angle_held)
- {
- if(!self.BUTTON_ATCK2)
- {
- self.porto_v_angle_held = 0;
-
- ClientData_Touch(self);
- }
- }
- else
- {
- if(self.BUTTON_ATCK2)
- {
- self.porto_v_angle = self.v_angle;
- self.porto_v_angle_held = 1;
-
- ClientData_Touch(self);
- }
- }
- if(self.porto_v_angle_held)
- makevectors(self.porto_v_angle); // override the previously set angles
-
- if (self.BUTTON_ATCK)
- if (!self.porto_current)
- if (!self.porto_forbidden)
- if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
- {
- W_Porto_Attack(-1);
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
- }
- }
- }
- else if (req == WR_PRECACHE)
- {
- precache_model ("models/weapons/g_porto.md3");
- precache_model ("models/weapons/v_porto.md3");
- precache_model ("models/weapons/h_porto.iqm");
- precache_model ("models/portal.md3");
- precache_sound ("porto/bounce.wav");
- precache_sound ("porto/create.wav");
- precache_sound ("porto/expire.wav");
- precache_sound ("porto/explode.wav");
- precache_sound ("porto/fire.wav");
- precache_sound ("porto/unsupported.wav");
- }
- else if (req == WR_SETUP)
- {
- weapon_setup(WEP_PORTO);
- self.current_ammo = ammo_none;
- }
- else if (req == WR_RESETPLAYER)
- {
- self.porto_current = world;
- }
- return TRUE;
-}
-#endif
-#ifdef CSQC
-float w_porto(float req)
-{
- if(req == WR_IMPACTEFFECT)
- {
- print("Since when does Porto send DamageInfo?\n");
- }
- else if(req == WR_PRECACHE)
- {
- // nothing to do
- }
- return TRUE;
-}
-#endif
-#endif