]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_porto.qc
Revert "Merge branch 'Mario/despawn_effects'"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_porto.qc
diff --git a/qcsrc/server/w_porto.qc b/qcsrc/server/w_porto.qc
new file mode 100644 (file)
index 0000000..1eb0f4b
--- /dev/null
@@ -0,0 +1,391 @@
+#ifdef REGISTER_WEAPON
+REGISTER_WEAPON(
+/* WEP_##id  */ PORTO,
+/* function  */ w_porto,
+/* ammotype  */ 0,
+/* impulse   */ 0,
+/* flags     */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
+/* rating    */ 0,
+/* model     */ "porto" ,
+/* shortname */ "porto",
+/* fullname  */ _("Port-O-Launch")
+);
+#else
+#ifdef SVQC
+.entity porto_current;
+.vector porto_v_angle; // holds "held" view angles
+.float porto_v_angle_held;
+.vector right_vector;
+
+void W_Porto_Success (void)
+{
+       if(self.realowner == world)
+       {
+               objerror("Cannot succeed successfully: no owner\n");
+               return;
+       }
+
+       self.realowner.porto_current = world;
+       remove(self);
+}
+
+string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
+void W_Porto_Fail (float failhard)
+{
+       if(self.realowner == world)
+       {
+               objerror("Cannot fail successfully: no owner\n");
+               return;
+       }
+
+       // no portals here!
+       if(self.cnt < 0)
+       {
+               Portal_ClearWithID(self.realowner, self.portal_id);
+       }
+
+       self.realowner.porto_current = world;
+
+       if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO))
+       {
+               setsize (self, '-16 -16 0', '16 16 32');
+               setorigin(self, self.origin + trace_plane_normal);
+               if(move_out_of_solid(self))
+               {
+                       self.flags = FL_ITEM;
+                       self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
+                       tracetoss(self, self);
+                       if(vlen(trace_endpos - self.realowner.origin) < 128)
+                       {
+                               W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
+                               centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
+                       }
+               }
+       }
+       remove(self);
+}
+
+void W_Porto_Remove (entity p)
+{
+       if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
+       {
+               entity oldself;
+               oldself = self;
+               self = p.porto_current;
+               W_Porto_Fail(1);
+               self = oldself;
+       }
+}
+
+void W_Porto_Think (void)
+{
+       trace_plane_normal = '0 0 0';
+       if(self.realowner.playerid != self.playerid)
+               remove(self);
+       else
+               W_Porto_Fail(0);
+}
+
+void W_Porto_Touch (void)
+{
+       vector norm;
+
+       // do not use PROJECTILE_TOUCH here
+       // FIXME but DO handle warpzones!
+
+       if(other.classname == "portal")
+               return; // handled by the portal
+
+       norm = trace_plane_normal;
+       if(trace_ent.iscreature)
+       {
+               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
+               if(trace_fraction >= 1)
+                       return;
+               if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
+                       return;
+               if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+                       return;
+       }
+
+       if(self.realowner.playerid != self.playerid)
+       {
+               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+               remove(self);
+       }
+       else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
+       {
+               spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTEN_NORM);
+               // just reflect
+               self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
+               self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
+       }
+       else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+       {
+               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+               W_Porto_Fail(0);
+               if(self.cnt < 0)
+                       Portal_ClearAll_PortalsOnly(self.realowner);
+       }
+       else if(self.cnt == 0)
+       {
+               // in-portal only
+               if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+               {
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                       trace_plane_normal = norm;
+                       centerprint(self.realowner, "^1In^7-portal created.");
+                       W_Porto_Success();
+               }
+               else
+               {
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       trace_plane_normal = norm;
+                       W_Porto_Fail(0);
+               }
+       }
+       else if(self.cnt == 1)
+       {
+               // out-portal only
+               if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+               {
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                       trace_plane_normal = norm;
+                       centerprint(self.realowner, "^4Out^7-portal created.");
+                       W_Porto_Success();
+               }
+               else
+               {
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       trace_plane_normal = norm;
+                       W_Porto_Fail(0);
+               }
+       }
+       else if(self.effects & EF_RED)
+       {
+               self.effects += EF_BLUE - EF_RED;
+               if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+               {
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                       trace_plane_normal = norm;
+                       centerprint(self.realowner, "^1In^7-portal created.");
+                       self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
+                       self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
+                       CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
+               }
+               else
+               {
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       trace_plane_normal = norm;
+                       Portal_ClearAll_PortalsOnly(self.realowner);
+                       W_Porto_Fail(0);
+               }
+       }
+       else
+       {
+               if(self.realowner.portal_in.portal_id == self.portal_id)
+               {
+                       if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+                       {
+                               sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
+                               trace_plane_normal = norm;
+                               centerprint(self.realowner, "^4Out^7-portal created.");
+                               W_Porto_Success();
+                       }
+                       else
+                       {
+                               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                               Portal_ClearAll_PortalsOnly(self.realowner);
+                               W_Porto_Fail(0);
+                       }
+               }
+               else
+               {
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
+                       Portal_ClearAll_PortalsOnly(self.realowner);
+                       W_Porto_Fail(0);
+               }
+       }
+}
+
+void W_Porto_Attack (float type)
+{
+       entity gren;
+
+       W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
+       // always shoot from the eye
+       w_shotdir = v_forward;
+       w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
+
+       //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+       gren = spawn ();
+       gren.cnt = type;
+       gren.owner = gren.realowner = self;
+       gren.playerid = self.playerid;
+       gren.classname = "porto";
+       gren.bot_dodge = TRUE;
+       gren.bot_dodgerating = 200;
+       gren.movetype = MOVETYPE_BOUNCEMISSILE;
+       PROJECTILE_MAKETRIGGER(gren);
+       gren.effects = EF_RED;
+       gren.scale = 4;
+       setorigin(gren, w_shotorg);
+       setsize(gren, '0 0 0', '0 0 0');
+
+       if(type > 0)
+               gren.nextthink = time + autocvar_g_balance_porto_secondary_lifetime;
+       else
+               gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
+       gren.think = W_Porto_Think;
+       gren.touch = W_Porto_Touch;
+
+       if(type > 0)
+       {
+               if(self.items & IT_STRENGTH)
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed * autocvar_g_balance_powerup_strength_force, 0);
+               else
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed, 0);
+       }
+       else
+       {
+               if(self.items & IT_STRENGTH)
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
+               else
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
+       }
+
+       gren.angles = vectoangles (gren.velocity);
+       gren.flags = FL_PROJECTILE;
+
+       gren.portal_id = time;
+       self.porto_current = gren;
+       gren.playerid = self.playerid;
+       fixedmakevectors(fixedvectoangles(gren.velocity));
+       gren.right_vector = v_right;
+
+       gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
+
+       if(type > 0)
+               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
+       else
+               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
+
+       other = gren; MUTATOR_CALLHOOK(EditProjectile);
+}
+
+void spawnfunc_weapon_porto (void)
+{
+       weapon_defaultspawnfunc(WEP_PORTO);
+}
+
+float w_nexball_weapon(float req);
+float w_porto(float req)
+{
+       //vector v_angle_save;
+
+       if (g_nexball) { return w_nexball_weapon(req); }
+       if (req == WR_AIM)
+       {
+               self.BUTTON_ATCK = FALSE;
+               self.BUTTON_ATCK2 = FALSE;
+               if(!autocvar_g_balance_porto_secondary)
+                       if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
+                               self.BUTTON_ATCK = TRUE;
+       }
+       else if (req == WR_THINK)
+       {
+               if(autocvar_g_balance_porto_secondary)
+               {
+                       if (self.BUTTON_ATCK)
+                       if (!self.porto_current)
+                       if (!self.porto_forbidden)
+                       if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
+                       {
+                               W_Porto_Attack(0);
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
+                       }
+
+                       if (self.BUTTON_ATCK2)
+                       if (!self.porto_current)
+                       if (!self.porto_forbidden)
+                       if (weapon_prepareattack(1, autocvar_g_balance_porto_secondary_refire))
+                       {
+                               W_Porto_Attack(1);
+                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_porto_secondary_animtime, w_ready);
+                       }
+               }
+               else
+               {
+                       if(self.porto_v_angle_held)
+                       {
+                               if(!self.BUTTON_ATCK2)
+                               {
+                                       self.porto_v_angle_held = 0;
+
+                                       ClientData_Touch(self);
+                               }
+                       }
+                       else
+                       {
+                               if(self.BUTTON_ATCK2)
+                               {
+                                       self.porto_v_angle = self.v_angle;
+                                       self.porto_v_angle_held = 1;
+
+                                       ClientData_Touch(self);
+                               }
+                       }
+                       if(self.porto_v_angle_held)
+                               makevectors(self.porto_v_angle); // override the previously set angles
+
+                       if (self.BUTTON_ATCK)
+                       if (!self.porto_current)
+                       if (!self.porto_forbidden)
+                       if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
+                       {
+                               W_Porto_Attack(-1);
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
+                       }
+               }
+       }
+       else if (req == WR_PRECACHE)
+       {
+               precache_model ("models/weapons/g_porto.md3");
+               precache_model ("models/weapons/v_porto.md3");
+               precache_model ("models/weapons/h_porto.iqm");
+               precache_model ("models/portal.md3");
+               precache_sound ("porto/bounce.wav");
+               precache_sound ("porto/create.wav");
+               precache_sound ("porto/expire.wav");
+               precache_sound ("porto/explode.wav");
+               precache_sound ("porto/fire.wav");
+               precache_sound ("porto/unsupported.wav");
+       }
+       else if (req == WR_SETUP)
+       {
+               weapon_setup(WEP_PORTO);
+               self.current_ammo = ammo_none;
+       }
+       else if (req == WR_RESETPLAYER)
+       {
+               self.porto_current = world;
+       }
+       return TRUE;
+}
+#endif
+#ifdef CSQC
+float w_porto(float req)
+{
+       if(req == WR_IMPACTEFFECT)
+       {
+               print("Since when does Porto send DamageInfo?\n");
+       }
+       else if(req == WR_PRECACHE)
+       {
+               // nothing to do
+       }
+       return TRUE;
+}
+#endif
+#endif