}
else if (req == WR_SETUP)
weapon_setup(WEP_PORTO);
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "felt # doing the impossible to him";
else if (req == WR_RESETPLAYER)
{
self.porto_current = world;
#ifdef CSQC
float w_porto(float req)
{
+ if(req == WR_IMPACTEFFECT)
+ {
+ print("Since when does Porto send DamageInfo?\n");
+ }
+ else if(req == WR_PRECACHE)
+ {
+ // nothing to do
+ }
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "%s did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ w_deathtypestring = "%s felt %s doing the impossible to him";
return TRUE;
}
#endif