]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_porto.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_porto.qc
index cb46f528231d275c94bd471c46b4c9b7691a9180..f95e554b0e9799d78a52108ca39e72f2c7dde053 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER, 0, "porto" , "porto", _("Port-O-Launch"))
+REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON, 0, "porto" , "porto", _("Port-O-Launch"))
 #else
 #ifdef SVQC
 .entity porto_current;
@@ -29,10 +29,14 @@ void W_Porto_Fail (float failhard)
        }
 
        // no portals here!
-       Portal_ClearWithID(self.realowner, self.portal_id);
+       if(self.cnt < 0)
+       {
+               Portal_ClearWithID(self.realowner, self.portal_id);
+       }
+
        self.realowner.porto_current = world;
 
-       if(!failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPBIT_PORTO))
+       if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !WEPSET_CONTAINS_EW(self.realowner, WEP_PORTO))
        {
                setsize (self, '-16 -16 0', '16 16 32');
                setorigin(self, self.origin + trace_plane_normal);
@@ -53,7 +57,7 @@ void W_Porto_Fail (float failhard)
 
 void W_Porto_Remove (entity p)
 {
-       if(p.porto_current)
+       if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
        {
                entity oldself;
                oldself = self;
@@ -77,6 +81,7 @@ void W_Porto_Touch (void)
        vector norm;
 
        // do not use PROJECTILE_TOUCH here
+       // FIXME but DO handle warpzones!
 
        if(other.classname == "portal")
                return; // handled by the portal
@@ -109,6 +114,42 @@ void W_Porto_Touch (void)
        {
                sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                W_Porto_Fail(0);
+               if(self.cnt < 0)
+                       Portal_ClearAll_PortalsOnly(self.realowner);
+       }
+       else if(self.cnt == 0)
+       {
+               // in-portal only
+               if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+               {
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                       trace_plane_normal = norm;
+                       centerprint(self.realowner, "^1In^7-portal created.");
+                       W_Porto_Success();
+               }
+               else
+               {
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       trace_plane_normal = norm;
+                       W_Porto_Fail(0);
+               }
+       }
+       else if(self.cnt == 1)
+       {
+               // out-portal only
+               if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+               {
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                       trace_plane_normal = norm;
+                       centerprint(self.realowner, "^1Out^7-portal created.");
+                       W_Porto_Success();
+               }
+               else
+               {
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       trace_plane_normal = norm;
+                       W_Porto_Fail(0);
+               }
        }
        else if(self.effects & EF_RED)
        {
@@ -126,6 +167,7 @@ void W_Porto_Touch (void)
                {
                        sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                        trace_plane_normal = norm;
+                       Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
                }
        }
@@ -143,23 +185,23 @@ void W_Porto_Touch (void)
                        else
                        {
                                sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                               Portal_ClearAll_PortalsOnly(self.realowner);
                                W_Porto_Fail(0);
                        }
                }
                else
                {
                        sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
                }
        }
 }
 
-void W_Porto_Attack (void)
+void W_Porto_Attack (float type)
 {
-       local entity gren;
+       entity gren;
 
-       if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
-               self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
        W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
@@ -168,6 +210,7 @@ void W_Porto_Attack (void)
        //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        gren = spawn ();
+       gren.cnt = type;
        gren.owner = gren.realowner = self;
        gren.playerid = self.playerid;
        gren.classname = "porto";
@@ -180,13 +223,27 @@ void W_Porto_Attack (void)
        setorigin(gren, w_shotorg);
        setsize(gren, '0 0 0', '0 0 0');
 
-       gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
+       if(type > 0)
+               gren.nextthink = time + autocvar_g_balance_porto_secondary_lifetime;
+       else
+               gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
        gren.think = W_Porto_Think;
        gren.touch = W_Porto_Touch;
-       if(self.items & IT_STRENGTH)
-               W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
+
+       if(type > 0)
+       {
+               if(self.items & IT_STRENGTH)
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed * autocvar_g_balance_powerup_strength_force, 0);
+               else
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed, 0);
+       }
        else
-               W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
+       {
+               if(self.items & IT_STRENGTH)
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
+               else
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
+       }
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
@@ -199,7 +256,10 @@ void W_Porto_Attack (void)
 
        gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
 
-       CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
+       if(type > 0)
+               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
+       else
+               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
 
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -212,48 +272,71 @@ void spawnfunc_weapon_porto (void)
 float w_nexball_weapon(float req);
 float w_porto(float req)
 {
-       vector v_angle_save;
+       //vector v_angle_save;
 
        if (g_nexball) { return w_nexball_weapon(req); }
        if (req == WR_AIM)
        {
                self.BUTTON_ATCK = FALSE;
                self.BUTTON_ATCK2 = FALSE;
-               if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
-                       self.BUTTON_ATCK = TRUE;
+               if(!autocvar_g_balance_porto_secondary)
+                       if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
+                               self.BUTTON_ATCK = TRUE;
        }
        else if (req == WR_THINK)
        {
-               if(self.porto_v_angle_held)
+               if(autocvar_g_balance_porto_secondary)
                {
-                       if(!self.BUTTON_ATCK2)
+                       if (self.BUTTON_ATCK)
+                       if (!self.porto_current)
+                       if (!self.porto_forbidden)
+                       if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
                        {
-                               self.porto_v_angle_held = 0;
+                               W_Porto_Attack(0);
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
+                       }
 
-                               ClientData_Touch(self);
+                       if (self.BUTTON_ATCK2)
+                       if (!self.porto_current)
+                       if (!self.porto_forbidden)
+                       if (weapon_prepareattack(1, autocvar_g_balance_porto_secondary_refire))
+                       {
+                               W_Porto_Attack(1);
+                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_porto_secondary_animtime, w_ready);
                        }
                }
                else
                {
-                       if(self.BUTTON_ATCK2)
+                       if(self.porto_v_angle_held)
                        {
-                               self.porto_v_angle = self.v_angle;
-                               self.porto_v_angle_held = 1;
+                               if(!self.BUTTON_ATCK2)
+                               {
+                                       self.porto_v_angle_held = 0;
 
-                               ClientData_Touch(self);
+                                       ClientData_Touch(self);
+                               }
                        }
-               }
-               v_angle_save = self.v_angle;
-               if(self.porto_v_angle_held)
-                       makevectors(self.porto_v_angle); // override the previously set angles
+                       else
+                       {
+                               if(self.BUTTON_ATCK2)
+                               {
+                                       self.porto_v_angle = self.v_angle;
+                                       self.porto_v_angle_held = 1;
 
-               if (self.BUTTON_ATCK)
-               if (!self.porto_current)
-               if (!self.porto_forbidden)
-               if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
-               {
-                       W_Porto_Attack();
-                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
+                                       ClientData_Touch(self);
+                               }
+                       }
+                       if(self.porto_v_angle_held)
+                               makevectors(self.porto_v_angle); // override the previously set angles
+
+                       if (self.BUTTON_ATCK)
+                       if (!self.porto_current)
+                       if (!self.porto_forbidden)
+                       if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
+                       {
+                               W_Porto_Attack(-1);
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
+                       }
                }
        }
        else if (req == WR_PRECACHE)
@@ -279,7 +362,7 @@ float w_porto(float req)
                self.porto_current = world;
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_porto(float req)