]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rocketlauncher.qc
Add the rest of the announcer calls to new system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rocketlauncher.qc
index 2fba6144dd5ce7a855852de1c12ad755176855a1..250fc0d3bea089ff22db74c3633f54244e38f8b4 100644 (file)
@@ -23,9 +23,9 @@ void W_Rocket_Explode ()
                        if(IsDifferentTeam(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
-                                               AnnounceTo(self.realowner, "airshot");
+                                               Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT);
 
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
        RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_damage, autocvar_g_balance_rocketlauncher_edgedamage, autocvar_g_balance_rocketlauncher_radius, world, autocvar_g_balance_rocketlauncher_force, self.projectiledeathtype, other);
@@ -46,7 +46,7 @@ void W_Rocket_DoRemoteExplode ()
 {
        W_Rocket_Unregister();
 
-       self.event_damage = SUB_Null;
+       self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
        RadiusDamage (self, self.realowner, autocvar_g_balance_rocketlauncher_remote_damage, autocvar_g_balance_rocketlauncher_remote_edgedamage, autocvar_g_balance_rocketlauncher_remote_radius, world, autocvar_g_balance_rocketlauncher_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
@@ -446,6 +446,17 @@ float w_rlauncher(float req)
        {
                W_Reload(autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo, autocvar_g_balance_rocketlauncher_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               return WEAPON_ROCKETLAUNCHER_SUICIDE;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
+                       return WEAPON_ROCKETLAUNCHER_MURDER_SPLASH;
+               else
+                       return WEAPON_ROCKETLAUNCHER_MURDER_DIRECT;
+       }
        return TRUE;
 }
 #endif
@@ -464,17 +475,6 @@ float w_rlauncher(float req)
        {
                precache_sound("weapons/rocket_impact.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s blew themself up with their rocketlauncher");
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
-                       w_deathtypestring = _("%s got too close to %s's rocket");
-               else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = _("%s almost dodged %s's rocket");
-               else
-                       w_deathtypestring = _("%s ate %s's rocket");
-       }
        return TRUE;
 }
 #endif