// ============================
void Seeker_Missile_Explode ()
{
- self.event_damage = SUB_Null;
+ self.event_damage = func_null;
RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other);
remove (self);
// ============================
void Seeker_Flac_Explode ()
{
- self.event_damage = SUB_Null;
+ self.event_damage = func_null;
RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
te_knightspike(org2);
- self.event_damage = SUB_Null;
- Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, other.species, self);
+ self.event_damage = func_null;
+ Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE | HITTYPE_SECONDARY, other.species, self);
if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
{
missile.solid = SOLID_BBOX;
missile.takedamage = DAMAGE_YES;
- missile.event_damage = Seeker_Tag_Explode;
- missile.health = autocvar_g_balance_seeker_tag_health;
+ missile.event_damage = Seeker_Tag_Damage;
+ missile.health = autocvar_g_balance_seeker_tag_health;
missile.damageforcescale = autocvar_g_balance_seeker_tag_damageforcescale;
setorigin (missile, w_shotorg);
}
else if (req == WR_CHECKAMMO1)
{
- ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
- ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
+ ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
+ }
+ else
+ {
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
+ ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
+ }
+
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
{
- ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
- ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
+ ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
+ }
+ else
+ {
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_flac_ammo;
+ ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_flac_ammo;
+ }
+
return ammo_amount;
}
else if (req == WR_RELOAD)
{
W_Reload(min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo), autocvar_g_balance_seeker_reload_ammo, autocvar_g_balance_seeker_reload_time, "weapons/reload.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ return WEAPON_SEEKER_SUICIDE;
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ return WEAPON_SEEKER_MURDER_TAG;
+ else
+ return WEAPON_SEEKER_MURDER_SPRAY;
+ }
return TRUE;
}
#endif
org2 = w_org + w_backoff * 6;
if(w_deathtype & HITTYPE_BOUNCE)
{
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
+ if(w_deathtype & HITTYPE_SECONDARY)
{
- if (w_random<0.15)
- sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
+ if(!w_issilent)
+ sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ }
+ else
+ {
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ {
+ if (w_random<0.15)
+ sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
+ }
}
- }
- else if(w_deathtype & HITTYPE_HEADSHOT)
- {
- if(!w_issilent)
- sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
}
else
{
precache_sound("weapons/tagexp3.wav");
precache_sound("weapons/tag_impact.wav");
}
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = _("%s played with tiny seeker rockets");
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s was tagged with a seeker by %s");
- else
- w_deathtypestring = _("%s was pummeled with seeker rockets by %s");
- }
return TRUE;
}
#endif