missile.takedamage = DAMAGE_YES;
missile.health = autocvar_g_balance_seeker_missile_health;
missile.damageforcescale = autocvar_g_balance_seeker_missile_damageforcescale;
+ missile.damagedbycontents = TRUE;
//missile.think = Seeker_Missile_Animate; // csqc projectiles.
if (missile.enemy != world)