]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
Merge branch 'master' into terencehill/physics_panel_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index 479cb5b24520d1c64552f8684286413d76c060a2..a110c003fdada021479974cbf2b057668d88026e 100644 (file)
@@ -334,7 +334,7 @@ void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack
                return;
        }
 
-       self.nextthink = time + autocvar_g_balance_seeker_missile_delay;
+       self.nextthink = time + autocvar_g_balance_seeker_missile_delay * W_WeaponRateFactor();
        
        oldself = self;
        self = self.realowner;
@@ -409,6 +409,8 @@ void Seeker_Tag_Touch()
        vector org2;
        entity e;
        
+       PROJECTILE_TOUCH;
+
        dir     = normalize (self.realowner.origin - self.origin);
        org2    = findbetterlocation (self.origin, 8);
 
@@ -586,13 +588,13 @@ float w_seeker(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_missile_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
-               ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_tag_ammo;
+               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
                return ammo_amount;
        }
        else if (req == WR_RELOAD)
@@ -615,17 +617,17 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/tagexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/tagexp3.wav", 1, ATTN_NORM);
                        }
                }
                else if(w_deathtype & HITTYPE_HEADSHOT)
                {
                        if(!w_issilent)
-                               sound(self, CH_SHOTS_SINGLE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/tag_impact.wav", 1, ATTN_NORM);
                }
                else
                {
@@ -633,11 +635,11 @@ float w_seeker(float req)
                        if(!w_issilent)
                        {
                                if (w_random<0.15)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp1.wav", 1, ATTN_NORM);
                                else if (w_random<0.7)
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp2.wav", 1, ATTN_NORM);
                                else
-                                       sound(self, CH_SHOTS_SINGLE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
+                                       sound(self, CH_SHOTS, "weapons/seekerexp3.wav", 1, ATTN_NORM);
                        }
                }
        }