ammo_amount += (autocvar_g_balance_seeker_reload_ammo && self.seeker_load >= autocvar_g_balance_seeker_flac_ammo);
return ammo_amount;
}
+ else if (req == WR_RESETPLAYER)
+ {
+ // all weapons must be fully loaded when we spawn
+ self.seeker_load = autocvar_g_balance_seeker_reload_ammo;
+ }
else if (req == WR_RELOAD)
{
W_Seeker_Reload();