#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
+REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
#else
#ifdef SVQC
//.float proxytime; = autoswitch
.entity tag_target, wps_tag_tracker;
.float tag_time;
+// ============================
+// Begin: Missile functions, these are general functions to be manipulated by other code
+// ============================
void Seeker_Missile_Explode ()
{
self.event_damage = SUB_Null;
other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
+// ============================
+// Begin: FLAC, close range attack meant for defeating rockets which are coming at you.
+// ============================
+void Seeker_Flac_Explode ()
+{
+ self.event_damage = SUB_Null;
+
+ RadiusDamage (self, self.owner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
+
+ remove (self);
+}
+
+void Seeker_Flac_Touch()
+{
+ PROJECTILE_TOUCH;
+
+ Seeker_Flac_Explode();
+}
+
+void Seeker_Fire_Flac()
+{
+ local entity missile;
+ vector f_diff;
+ float c;
+
+ W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_flac_ammo, autocvar_g_balance_seeker_reload_ammo);
+
+ c = mod(self.bulletcounter, 4);
+ switch(c)
+ {
+ case 0:
+ f_diff = '-1.25 -3.75 0';
+ break;
+ case 1:
+ f_diff = '+1.25 -3.75 0';
+ break;
+ case 2:
+ f_diff = '-1.25 +3.75 0';
+ break;
+ case 3:
+ default:
+ f_diff = '+1.25 +3.75 0';
+ break;
+ }
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_flac_damage);
+ w_shotorg += f_diff;
+
+ pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+ missile = spawn ();
+ missile.owner = missile.realowner = self;
+ missile.classname = "missile";
+ missile.bot_dodge = TRUE;
+ missile.bot_dodgerating = autocvar_g_balance_seeker_flac_damage;
+ missile.touch = Seeker_Flac_Explode;
+ missile.use = Seeker_Flac_Explode;
+ missile.think = adaptor_think2use_hittype_splash;
+ missile.nextthink = time + autocvar_g_balance_seeker_flac_lifetime + autocvar_g_balance_seeker_flac_lifetime_rand;
+ missile.solid = SOLID_BBOX;
+ missile.movetype = MOVETYPE_FLY;
+ missile.projectiledeathtype = WEP_SEEKER;
+ missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+ missile.flags = FL_PROJECTILE;
+
+ // csqc projectiles
+ //missile.angles = vectoangles (missile.velocity);
+ //missile.scale = 0.4; // BUG: the model is too big
+
+ setorigin (missile, w_shotorg);
+ setsize (missile, '-2 -2 -2', '2 2 2');
+
+ W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
+ CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
+
+ other = missile; MUTATOR_CALLHOOK(EditProjectile);
+}
+
+// ============================
+// Begin: Tag and rocket controllers
+// ============================
entity Seeker_Tagged_Info(entity isowner, entity istarget)
{
entity tag;
traceline(self.origin + self.view_ofs, closest_target.origin, MOVE_NOMONSTERS, self);
if ((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target)))
closest_target = world;
-
- // we don't need to do this because the model is going to be changed anyway.
- // CLEAN THIS UP IN THE FUTURE !!!!!!!!!!!
- /*
- switch(mod(self.bulletcounter, 4))
+
+ Seeker_Fire_Missile('0 0 0', closest_target);
+}
+
+void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack
+{
+ float c;
+ entity oldself,oldenemy;
+ self.cnt = self.cnt - 1;
+
+ if((!(self.owner.items & IT_UNLIMITED_AMMO) && self.owner.ammo_rockets < autocvar_g_balance_seeker_missile_ammo) || (self.cnt <= -1) || (self.owner.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER))
+ {
+ remove(self);
+ return;
+ }
+
+ self.nextthink = time + autocvar_g_balance_seeker_missile_delay;
+
+ oldself = self;
+ self = self.owner;
+
+ oldenemy = self.enemy;
+ self.enemy = oldself.enemy;
+
+ c = mod(self.cnt, 4);
+ switch(c)
{
case 0:
- Seeker_Fire_Missile('-1.25 -3.75 0', closest_target);
+ Seeker_Fire_Missile('-1.25 -3.75 0', self.enemy);
break;
case 1:
- Seeker_Fire_Missile('+1.25 -3.75 0', closest_target);
+ Seeker_Fire_Missile('+1.25 -3.75 0', self.enemy);
break;
case 2:
- Seeker_Fire_Missile('-1.25 +3.75 0', closest_target);
+ Seeker_Fire_Missile('-1.25 +3.75 0', self.enemy);
break;
case 3:
default:
- Seeker_Fire_Missile('+1.25 +3.75 0', closest_target);
+ Seeker_Fire_Missile('+1.25 +3.75 0', self.enemy);
break;
}
- */
-
- Seeker_Fire_Missile('0 0 0', closest_target);
+
+ self.enemy = oldenemy;
+ self = oldself;
}
void Seeker_Tracker_Think()
self.nextthink = time;
}
+// ============================
+// Begin: Tag projectile
+// ============================
void Seeker_Tag_Explode ()
{
//if(other==self.owner)
if (tag != world)
{
- if (other.wps_tag_tracker) // don't attach another waypointsprite without killing the old one first
+ if (other.wps_tag_tracker && (autocvar_g_balance_seeker_type == 1)) // don't attach another waypointsprite without killing the old one first
WaypointSprite_Kill(other.wps_tag_tracker);
tag.tag_time = time;
}
else
{
- sprint(self.owner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
+ //sprint(self.owner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
e = spawn();
+ e.cnt = autocvar_g_balance_seeker_missile_count;
e.classname = "tag_tracker";
e.owner = self.owner;
- e.think = Seeker_Tracker_Think;
+
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ e.tag_target = other;
+ e.tag_time = time;
+ e.think = Seeker_Tracker_Think;
+ }
+ else
+ {
+ e.enemy = other;
+ e.think = Seeker_Vollycontroller_Think;
+ }
+
e.nextthink = time;
- e.tag_target = other;
- e.tag_time = time;
}
-
- WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, wps_tag_tracker, TRUE);
- WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
+
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, wps_tag_tracker, TRUE);
+ WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
+ }
}
remove(self);
other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
+// ============================
+// Begin: Genereal weapon functions
+// ============================
void spawnfunc_weapon_seeker (void)
{
weapon_defaultspawnfunc(WEP_SEEKER);
if (req == WR_AIM)
{
- if (Seeker_Tagged_Info(self, self.enemy) != world)
- self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE);
+ if (autocvar_g_balance_seeker_type == 1)
+ if (Seeker_Tagged_Info(self, self.enemy) != world)
+ self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE);
+ else
+ self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
else
- self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
+ self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
}
else if (req == WR_THINK)
{
else if (self.BUTTON_ATCK)
{
- if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire))
+ if (autocvar_g_balance_seeker_type == 1)
{
- Seeker_Attack();
- weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready);
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire))
+ {
+ Seeker_Attack();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready);
+ }
+ }
+ else
+ {
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ {
+ Seeker_Fire_Tag();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ }
}
}
else if (self.BUTTON_ATCK2)
{
- if (weapon_prepareattack(1, autocvar_g_balance_seeker_tag_refire))
+ if (autocvar_g_balance_seeker_type == 1)
{
- Seeker_Fire_Tag();
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ {
+ Seeker_Fire_Tag();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ }
+ }
+ else
+ {
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_flac_refire))
+ {
+ Seeker_Fire_Flac();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_flac_animtime, w_ready);
+ }
}
}
}
precache_model ("models/weapons/v_seeker.md3");
precache_model ("models/weapons/h_seeker.iqm");
precache_sound ("weapons/tag_fire.wav");
- //precache_sound ("weapons/flac_fire.wav");
+ precache_sound ("weapons/flac_fire.wav");
precache_sound ("weapons/seeker_fire.wav");
//precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
}