]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_sniperrifle.qc
Precache the reload sound in one place only, until weapons have individual reload...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_sniperrifle.qc
index ec5743d0b1b558d2133d4ae0e9cfcda39ae96711..f634993f5ad7ea6c2565c4e60eb7fc9b56f54aaf 100644 (file)
@@ -175,11 +175,12 @@ float w_sniperrifle(float req)
                precache_model ("models/weapons/h_campingrifle.iqm");
                precache_sound ("weapons/campingrifle_fire.wav");
                precache_sound ("weapons/campingrifle_fire2.wav");
-               precache_sound ("weapons/reload.wav");
+               //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
        }
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_SNIPERRIFLE);
+               self.current_ammo = ammo_nails;
        }
        else if (req == WR_CHECKAMMO1)
        {
@@ -199,7 +200,7 @@ float w_sniperrifle(float req)
        }
        else if (req == WR_RELOAD)
        {
-               W_Reload(ammo_nails, min(autocvar_g_balance_sniperrifle_primary_ammo, autocvar_g_balance_sniperrifle_secondary_ammo), autocvar_g_balance_sniperrifle_reload_ammo, autocvar_g_balance_sniperrifle_reload_time, "weapons/reload.wav");
+               W_Reload(min(autocvar_g_balance_sniperrifle_primary_ammo, autocvar_g_balance_sniperrifle_secondary_ammo), autocvar_g_balance_sniperrifle_reload_ammo, autocvar_g_balance_sniperrifle_reload_time, "weapons/reload.wav");
        }
        return TRUE;
 };