if(pl.movement_x > 0) movestate += 3;
if(pl.movement_y < 0) movestate -= 1;
if(pl.movement_y > 0) movestate += 1;
+#ifdef GMQCC
+ note = 0;
+#endif
switch(movestate)
{
// layout: originally I wanted
return WEAPON_KLEINBOTTLE_SUICIDE;
else
return WEAPON_TUBA_SUICIDE;
-
- return FALSE;
}
else if (req == WR_KILLMESSAGE)
{