hittype |= HITTYPE_SECONDARY;
if(self.tuba_instrument & 2)
hittype |= HITTYPE_BOUNCE;
- if(self.tuba_instrument & 4)
- hittype |= HITTYPE_HEADSHOT;
if(self.tuba_note)
{
{
if(w_deathtype & HITTYPE_BOUNCE)
return WEAPON_ACCORDEON_SUICIDE;
- else if(w_deathtype & HITTYPE_HEADSHOT)
+ else if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_KLEINBOTTLE_SUICIDE;
else
return WEAPON_TUBA_SUICIDE;
-
- return FALSE;
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_BOUNCE)
return WEAPON_ACCORDEON_MURDER;
- else if(w_deathtype & HITTYPE_HEADSHOT)
+ else if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_KLEINBOTTLE_MURDER;
else
return WEAPON_TUBA_MURDER;
{
// nothing to do
}
+/*<<<<<<< HEAD
+=======
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ float instr;
+ instr = 0;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ instr |= 1;
+ if(w_deathtype & HITTYPE_BOUNCE)
+ instr |= 2;
+ switch(instr)
+ {
+ default:
+ case 0: // Tuba
+ w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Tuba");
+ break;
+ case 1: // Accordeon
+ w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Accordeon");
+ break;
+ case 2: // Klein Bottle
+ w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Klein Bottle");
+ break;
+ }
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ float instr;
+ instr = 0;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ instr |= 1;
+ if(w_deathtype & HITTYPE_BOUNCE)
+ instr |= 2;
+ switch(instr)
+ {
+ default:
+ case 0: // Tuba
+ w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Tuba");
+ break;
+ case 1: // Accordeon
+ w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Accordeon");
+ break;
+ case 2: // Klein Bottle
+ w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Klein Bottle");
+ break;
+ }
+ }
+>>>>>>> origin/master*/
return TRUE;
}
#endif