float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
void WaypointSprite_Init()
{
- waypointsprite_limitedrange = cvar("g_waypointsprite_limitedrange");
- waypointsprite_deployed_lifetime = cvar("g_waypointsprite_deployed_lifetime");
- waypointsprite_deadlifetime = cvar("g_waypointsprite_deadlifetime");
+ waypointsprite_limitedrange = autocvar_g_waypointsprite_limitedrange;
+ waypointsprite_deployed_lifetime = autocvar_g_waypointsprite_deployed_lifetime;
+ waypointsprite_deadlifetime = autocvar_g_waypointsprite_deadlifetime;
}
void WaypointSprite_InitClient(entity e)
{
e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE);
if(e)
{
- WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, cvar("g_balance_armor_blockpercent")) * 2);
- WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, cvar("g_balance_armor_blockpercent")));
+ WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
+ WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent));
}
return e;
}