int mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid, attacker, targ);
if (warmup_stage) return false;
- if (IS_DEAD(targ)) return false;
- if (STAT(FROZEN, targ)) return false;
+ if (IS_DEAD(targ) && time > targ.death_time) return false;
+ if (STAT(FROZEN, targ) && time > targ.freeze_time) return false;
if (SAME_TEAM(attacker, targ)) return false;
if (mutator_check == MUT_ACCADD_INVALID) return true;