#include "accuracy.qh"
-#include "../mutators/all.qh"
+#include "../mutators/_mod.qh"
#include <common/constants.qh>
+#include <common/net_linked.qh>
#include <common/teams.qh>
#include <common/util.qh>
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
int accuracy_byte(float n, float d)
{
void accuracy_free(entity e)
{
- remove(e.accuracy);
+ delete(e.accuracy);
}
// force a resend of a player's accuracy stats