]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/accuracy.qc
Merge branch 'sev/lumaIcons' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / accuracy.qc
index 1eda4e25b1066c86831ef2cb679bccd7993a6ce8..8cd7ab66c346f5bc2041c747f116c8d15b412664 100644 (file)
@@ -1,6 +1,6 @@
 #include "accuracy.qh"
 
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
 #include <common/constants.qh>
 #include <common/net_linked.qh>
 #include <common/teams.qh>
@@ -94,6 +94,7 @@ bool accuracy_isgooddamage(entity attacker, entity targ)
        int mutator_check = MUTATOR_CALLHOOK(AccuracyTargetValid, attacker, targ);
 
        if (warmup_stage) return false;
+       if (game_stopped) return false;
 
        // damage to dead/frozen players is good only if it happens in the frame they get killed / frozen
        // so that stats for weapons that shoot multiple projectiles per shot are properly counted