-#ifndef ACCURACY_H
-#define ACCURACY_H
+#pragma once
-.float cvar_cl_accuracy_data_share;
-.float cvar_cl_accuracy_data_receive;
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+
+.bool cvar_cl_accuracy_data_share;
+REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
+.bool cvar_cl_accuracy_data_receive;
+REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
.entity accuracy;
-.float accuracy_frags[WEP_MAXCOUNT];
+.float accuracy_frags[Weapons_MAX];
-.float accuracy_hit[WEP_MAXCOUNT];
-.float accuracy_fired[WEP_MAXCOUNT];
-.float accuracy_cnt_hit[WEP_MAXCOUNT];
-.float accuracy_cnt_fired[WEP_MAXCOUNT];
+.float accuracy_hit[Weapons_MAX];
+.float accuracy_fired[Weapons_MAX];
+.float accuracy_cnt_hit[Weapons_MAX];
+.float accuracy_cnt_fired[Weapons_MAX];
// init/free
void accuracy_add(entity e, float w, float fired, float hit);
// helper
-float accuracy_isgooddamage(entity attacker, entity targ);
-float accuracy_canbegooddamage(entity attacker);
-#endif
+bool accuracy_isgooddamage(entity attacker, entity targ);
+bool accuracy_canbegooddamage(entity attacker);