-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qh"
- #include "../../common/constants.qh"
- #include "../../common/util.qh"
- #include "../../common/weapons/weapons.qh"
- #include "common.qh"
- #include "../t_items.qh"
- #include "../autocvars.qh"
- #include "../defs.qh"
- #include "../../common/notifications.qh"
- #include "../../common/deathtypes.qh"
-#endif
+#include "common.qh"
+#include "../_all.qh"
+
+#include "../t_items.qh"
+#include "../../common/constants.qh"
+#include "../../common/deathtypes.qh"
+#include "../../common/notifications.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/weapons.qh"
void W_GiveWeapon (entity e, float wep)
{
player.prevstrengthsoundattempt = time;
}
-float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtype, float exception)
+float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
{
float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA);
float is_from_owner = (inflictor == projowner);