]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/common.qc
Merge branch 'master' into terencehill/tooltips_cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / common.qc
index 5125410b9fa4b7cf2cc26b252bdad5ea13be6478..f1720757f6607564db7f1a89083570178afac39b 100644 (file)
@@ -1,43 +1,36 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/util.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "common.qh"
-    #include "../t_items.qh"
-    #include "../autocvars.qh"
-    #include "../defs.qh"
-    #include "../../common/notifications.qh"
-    #include "../../common/deathtypes.qh"
-#endif
+#include "common.qh"
+#include "../_all.qh"
+
+#include "../t_items.qh"
+#include "../../common/constants.qh"
+#include "../../common/deathtypes.qh"
+#include "../../common/notifications.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/all.qh"
 
 void W_GiveWeapon (entity e, float wep)
-{
-       entity oldself;
+{SELFPARAM();
 
        if (!wep)
                return;
 
        e.weapons |= WepSet_FromWeapon(wep);
 
-       oldself = self;
-       self = e;
+       setself(e);
 
        if(IS_PLAYER(other))
                { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); }
 
-       self = oldself;
+       setself(this);
 }
 
 void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
 {
-       if((player.items & IT_STRENGTH)
+       if((player.items & ITEM_Strength.m_itemid)
                && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
                || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
                {
-                       sound(player, CH_TRIGGER, "weapons/strength_fire.wav", VOL_BASE, ATTEN_NORM);
+                       sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
                        player.prevstrengthsound = time;
                }
                player.prevstrengthsoundattempt = time;
@@ -86,7 +79,7 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype,
 }
 
 void W_PrepareExplosionByDamage(entity attacker, void() explode)
-{
+{SELFPARAM();
        self.takedamage = DAMAGE_NO;
        self.event_damage = func_null;