float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);
void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode);
+.float misc_bulletcounter;
+
.int missile_flags;
const int MIF_SPLASH = BIT(1);
const int MIF_ARC = BIT(2);