WriteByte(MSG_ENTITY, ft);
WriteByte(MSG_ENTITY, fr);
}
+
+ WriteByte(MSG_ENTITY, self.realowner.team);
}
if(sf & 2)
e.csqcprojectile_type = type;
}
-// FIXME HACK
-float ItemSend(entity to, float sf);
-void ItemUpdate(entity item);
-// END HACK
void UpdateCSQCProjectile(entity e)
{
if(e.SendEntity == CSQCProjectile_SendEntity)